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In the two-player abstract strategy game, Kamon, a hexagonal board is filled randomly with 36 tokens. Each token is valued 1-6, in each of 6 different symbols. The black player starts by replacing one of the tokens with one of his 18 pawns. The white player does the same thing, now constrained by black's choice: The token she selects must be either the same symbol or the same number. The game ends immediately when one of three victory conditions are fulfilled: A player connects two opposite edges with her pawns (as in Hex). A player completely surrounds one or more spaces - those spaces could be either empty or occupied by the opponent's pawns. A player has prevented her opponent from playing any more.
Mechanics: | Area Enclosure Pattern Recognition |
Categories: | Strategy |
Alternative names: | |
BARCODE: | 3770000904031 |
In 8 wishlists In 1 collection This was seen 14975 times |
In the two-player abstract strategy game, Kamon, a hexagonal board is filled randomly with 36 tokens. Each token is valued 1-6, in each of 6 different symbols. The black player starts by replacing one of the tokens with one of his 18 pawns. The white player does the same thing, now constrained by black's choice: The token she selects must be either the same symbol or the same number. The game ends immediately when one of three victory conditions are fulfilled: A player connects two opposite edges with her pawns (as in Hex). A player completely surrounds one or more spaces - those spaces could be either empty or occupied by the opponent's pawns. A player has prevented her opponent from playing any more.
Mechanics: | Area Enclosure Pattern Recognition |
Categories: | Strategy |
Alternative names: | |
BARCODE: | 3770000904031 |
In 8 wishlists In 1 collection This was seen 14975 times |