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Lords
Publisher: Small Box Games
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Lords is a two player, card only game set in the world of SoulFall.
Each player is in charge of a fledgling tribe, growing in numbers and power along the shore of a strange land. By worshiping the four remaining fickle Lords of this peculiar land, players can expand their tribe, build temples, gather powerful shells, and pledge their allegiance to the four Lords, all in hopes of being the most powerful tribe.
Each turn, the Active player chooses 2 Actions and performs them. The other player then selects an unchosen Action.
Beseech or Deify the Lords. Prospect for Shells to gain points or abilities. Help your tribe to Flourish by gaining Followers or building Citadels. Meditate to draw more cards.
Each card gained is worth variable points, depending on how it is used.
Once all Shells or all Followers are gone, or no Temples remain, the game ends. Players gain points for the cards in their Tribe.
Each player is in charge of a fledgling tribe, growing in numbers and power along the shore of a strange land. By worshiping the four remaining fickle Lords of this peculiar land, players can expand their tribe, build temples, gather powerful shells, and pledge their allegiance to the four Lords, all in hopes of being the most powerful tribe.
Each turn, the Active player chooses 2 Actions and performs them. The other player then selects an unchosen Action.
Beseech or Deify the Lords. Prospect for Shells to gain points or abilities. Help your tribe to Flourish by gaining Followers or building Citadels. Meditate to draw more cards.
Each card gained is worth variable points, depending on how it is used.
Once all Shells or all Followers are gone, or no Temples remain, the game ends. Players gain points for the cards in their Tribe.
| Mechanics: | |
| Categories: | Card Games Fantasy |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 1383 times | |
Lords is a two player, card only game set in the world of SoulFall.
Each player is in charge of a fledgling tribe, growing in numbers and power along the shore of a strange land. By worshiping the four remaining fickle Lords of this peculiar land, players can expand their tribe, build temples, gather powerful shells, and pledge their allegiance to the four Lords, all in hopes of being the most powerful tribe.
Each turn, the Active player chooses 2 Actions and performs them. The other player then selects an unchosen Action.
Beseech or Deify the Lords. Prospect for Shells to gain points or abilities. Help your tribe to Flourish by gaining Followers or building Citadels. Meditate to draw more cards.
Each card gained is worth variable points, depending on how it is used.
Once all Shells or all Followers are gone, or no Temples remain, the game ends. Players gain points for the cards in their Tribe.
Each player is in charge of a fledgling tribe, growing in numbers and power along the shore of a strange land. By worshiping the four remaining fickle Lords of this peculiar land, players can expand their tribe, build temples, gather powerful shells, and pledge their allegiance to the four Lords, all in hopes of being the most powerful tribe.
Each turn, the Active player chooses 2 Actions and performs them. The other player then selects an unchosen Action.
Beseech or Deify the Lords. Prospect for Shells to gain points or abilities. Help your tribe to Flourish by gaining Followers or building Citadels. Meditate to draw more cards.
Each card gained is worth variable points, depending on how it is used.
Once all Shells or all Followers are gone, or no Temples remain, the game ends. Players gain points for the cards in their Tribe.
| Mechanics: | |
| Categories: | Card Games Fantasy |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 1383 times | |