In the vast lands of Aran, the legend of the Spark of Ormuts is told, a young orphan boy named Kamran who is said to have the power to fill the hearts of believers with the light of knowledge. The adventurers arrive in Nihavand, where they learn that Kamran recently joined a group of pilgrims heading to the Holy City of Ormudagan, accompanied by a high servant of the Wehden, the Imperial Church of the Dual Faith of Ormut and Alaman. As they follow the pilgrimage, the companions must not only face the adversities of the journey, but also contend with the minions of dark forces and the followers of Alaman, all eager for Kamran's divine power. The journey takes them through swamps, mountains, and hidden sanctuaries, where spirits, undead, and those who seek to use the Spark for their own dark purposes lurk. In the end, it will be crucial whether the player characters can guide the Spark of Ormuts to its true destination or if the sinister plan of a dark force will triumph over Ormut's divine plan. The Spark of Ormuts is an epic campaign for 4-6 experienced adventurers of levels 15-24, weaving together seven adventures into a compelling campaign storyline. Each adventure describes a standalone plot section, together forming a grand adventure story. The extensive appendices provide information on travel in Aran, including routes, travel times, regional rumors, and random encounters.
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Description
In the vast lands of Aran, the legend of the Spark of Ormuts is told, a young orphan boy named Kamran who is said to have the power to fill the hearts of believers with the light of knowledge. The adventurers arrive in Nihavand, where they learn that Kamran recently joined a group of pilgrims heading to the Holy City of Ormudagan, accompanied by a high servant of the Wehden, the Imperial Church of the Dual Faith of Ormut and Alaman. As they follow the pilgrimage, the companions must not only face the adversities of the journey, but also contend with the minions of dark forces and the followers of Alaman, all eager for Kamran's divine power. The journey takes them through swamps, mountains, and hidden sanctuaries, where spirits, undead, and those who seek to use the Spark for their own dark purposes lurk. In the end, it will be crucial whether the player characters can guide the Spark of Ormuts to its true destination or if the sinister plan of a dark force will triumph over Ormut's divine plan. The Spark of Ormuts is an epic campaign for 4-6 experienced adventurers of levels 15-24, weaving together seven adventures into a compelling campaign storyline. Each adventure describes a standalone plot section, together forming a grand adventure story. The extensive appendices provide information on travel in Aran, including routes, travel times, regional rumors, and random encounters.