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revive--call-of-the-abyss
LANGUAGE-UK
1-4
60'
14
Moderate in-game text

Revive: Call of the Abyss

A board game by Kristian Amundsen Østby Eilif Svensson Helge Meissner Anna Wermlund
Publisher: Aporta Games
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Revive: Call of the Abyss
The game is coming soon
35,00€
IT 4,49€
Bustine per le carte in questo gioco Card sleeves in this game
43 cards of 63.5mm width and 89.0mm of height
1x (100 Pcs) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
To Order
1x (100 Pcs) Mayday: 100 Bustine Custom per Police Precinct (63.5 x 92 mm) (MDG7128)
To Order
Description Description

"The glacial meltwater forms giant lakes. And from minuscule spores that have resided in the deeper layers of the ice, a new life form emerges. And the lakes become home to the Scyphoz.

The Scyphoz harbor vast knowledge and wisdom. We will settle near their lakes to learn from them. We will bend to their will to honor them. Complete the journeys they prepare for us. We will serve and be gifted.

That is the call of the abyss." —Nàdair

The Revive: Call of the Abyss expansion introduces the mysterious life form Scyphoz, which lives in the giant lakes that are formed by meltwater from the glaciers. By building near lakes, you gain devotion points, which let you access the new and powerful Scyphoz cards. You can also use the switch action to initiate journeys, sending out your citizen on missions to gain more devotion points.

Aside from 16 Scyphoz cards, 18 journey cards, 3 lakes, and the devotion track, this expansion contains 15 new machine tokens, 9 slot modules, 9 new citizen cards, and four new tribes, with all of the content (other then the Cordycephians tribe) being compatible with solo play. The four new tribe boards feature only an advanced side, and each has its own unique rules, advanced abilities, and technologies:


The KAIROS have two modes — day and night — and their abilities depend on the current mode. Switching between the two modes at the right time is crucial to this tribe's success.



The GIB'WARKS has access to powerful gadgets that boost their switch actions, and they may unlock more gadgets for even more flexibility. Their tribe ability lets them reset their switch, which is powerful because the switch action is even more important now that it lets you initiate journeys.



The OSTARIUS build huge gates which they can switch on and off, either helping or hindering other players. Gates require quite some space, but if placed well, OSTARIUS may temporarily block off parts of the game board, possibly securing them for themselves.



The CORDYCEPHIANS leech other players, taking advantage of their cards, their buildings, and even their technologies. The CORDYCEPHIANS must therefore adapt their strategy to the opponents they are facing.


—description from the publisher

Additional information Additional information
Mechanics:
Categories: Expansion for base-game
Alternative names:
BARCODE: 7090044370248
The item is in 2 carts In 1 wishlist
Description Description

"The glacial meltwater forms giant lakes. And from minuscule spores that have resided in the deeper layers of the ice, a new life form emerges. And the lakes become home to the Scyphoz.

The Scyphoz harbor vast knowledge and wisdom. We will settle near their lakes to learn from them. We will bend to their will to honor them. Complete the journeys they prepare for us. We will serve and be gifted.

That is the call of the abyss." —Nàdair

The Revive: Call of the Abyss expansion introduces the mysterious life form Scyphoz, which lives in the giant lakes that are formed by meltwater from the glaciers. By building near lakes, you gain devotion points, which let you access the new and powerful Scyphoz cards. You can also use the switch action to initiate journeys, sending out your citizen on missions to gain more devotion points.

Aside from 16 Scyphoz cards, 18 journey cards, 3 lakes, and the devotion track, this expansion contains 15 new machine tokens, 9 slot modules, 9 new citizen cards, and four new tribes, with all of the content (other then the Cordycephians tribe) being compatible with solo play. The four new tribe boards feature only an advanced side, and each has its own unique rules, advanced abilities, and technologies:


The KAIROS have two modes — day and night — and their abilities depend on the current mode. Switching between the two modes at the right time is crucial to this tribe's success.



The GIB'WARKS has access to powerful gadgets that boost their switch actions, and they may unlock more gadgets for even more flexibility. Their tribe ability lets them reset their switch, which is powerful because the switch action is even more important now that it lets you initiate journeys.



The OSTARIUS build huge gates which they can switch on and off, either helping or hindering other players. Gates require quite some space, but if placed well, OSTARIUS may temporarily block off parts of the game board, possibly securing them for themselves.



The CORDYCEPHIANS leech other players, taking advantage of their cards, their buildings, and even their technologies. The CORDYCEPHIANS must therefore adapt their strategy to the opponents they are facing.


—description from the publisher

Bustine per le carte in questo gioco Card sleeves in this game
43 cards of 63.5mm width and 89.0mm of height
1x (100 Pcs) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
To Order
1x (100 Pcs) Mayday: 100 Bustine Custom per Police Precinct (63.5 x 92 mm) (MDG7128)
To Order
Additional information Additional information
Mechanics:
Categories: Expansion for base-game
Alternative names:
BARCODE: 7090044370248
The item is in 2 carts In 1 wishlist
Frequently bought together