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3-8
60'
12
No necessary in-game text
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Richard I
Richard I immerses you in the English court of the 12th century in a struggle for prestige and power. A fascinating strategy game for 3-8 players with gameplay lasting about 60 minutes. Perfect for those who love history and deep game mechanics. Ages 12+.
Publisher: District Games
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Richard I
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In Richard I, the players assume the role of the characters who remained in England when King Richard I left for the Crusades. They have to decide which side to take without knowing whether Richard I will return home a victor with glory and riches, or he won't come back at all (but there are many possible intermediate outcomes). During the game, the players take turns to influence the different characters available in order to earn prestige points (PPs) for themselves, but also to use their powers to influence the Crusade from far away by sending resources. A player might even decide to betray his own side, if worrying news were to come from the East... At the end of the game, the outcome of the Crusade leads to an increase of PPs for the players who were deployed by the faction which has achieved its goal, but the game has only one winner: the player who has accumulated the most PPs, regardless of the faction to which he belongs!
| Mechanics: | Co-operative Play Partnerships Variable Player Powers |
| Categories: | Medieval |
| Alternative names: | |
| BARCODE: | 8057288010032 |
| In 40 wishlists In 27 collections This was seen 10241 times | |
In Richard I, the players assume the role of the characters who remained in England when King Richard I left for the Crusades. They have to decide which side to take without knowing whether Richard I will return home a victor with glory and riches, or he won't come back at all (but there are many possible intermediate outcomes). During the game, the players take turns to influence the different characters available in order to earn prestige points (PPs) for themselves, but also to use their powers to influence the Crusade from far away by sending resources. A player might even decide to betray his own side, if worrying news were to come from the East... At the end of the game, the outcome of the Crusade leads to an increase of PPs for the players who were deployed by the faction which has achieved its goal, but the game has only one winner: the player who has accumulated the most PPs, regardless of the faction to which he belongs!
| Mechanics: | Co-operative Play Partnerships Variable Player Powers |
| Categories: | Medieval |
| Alternative names: | |
| BARCODE: | 8057288010032 |
| In 40 wishlists In 27 collections This was seen 10241 times | |
