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Road to Infamy box — gangster-themed bidding game for 2-4 players
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7.08
BGG Vote: BGG Stats
Best with 4 players 3 of 3 votes Player-recommended age: 10+ 2 of 4 votes Read the reviews
2-4
30'
12
Some necessary text

Road To Infamy

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Enter the gangster world with Road to Infamy, a fast strategic bidding game for 2-4 players. Anticipate your opponents' moves, take calculated risks, and play counter-moves! Each round choose a bid to recruit gangsters, buy contraband for victory points, or bribe the cop to protect your earnings. With 12 rounds of simultaneous bidding and strategies revealed each game, Road to Infamy is deep tactical fun that's easy to learn in 3 minutes.

A board game by Jeff Chin Andrew Nerger
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Road To Infamy
The game game is in consignmentStock but only few copies are available The game game is in consignmentStock but only few copies are available
-5%
37,97€

Outlet Price

IT 4,49€
Description Description
Road to Infamy, is a fast-paced bidding, gangster-themed game for 2-4 players. Road to Infamy is all about anticipating what moves your opponents will make, taking risks, and playing counter moves. It’s simple enough to learn in 3 minutes, yet deep enough where you are discovering new strategies every time you play it. But best of all, it’s always your turn. Players start with a hand of 6 bids. Bids are valued 1 - 5 with the lower valued cards containing some game changing actions. Players chose a bid and place it face down in the ready position. When everyone is ready the bids are simultaneously revealed. The bids’ colors signify what you are bidding on. Red bids recruit gangsters with unique abilities, green bids buy various types of Contraband (worth victory points), and blue bids bribe the Cop, which protects your points and forces the competition to lose theirs. After 3 rounds the highest bidder for a given color wins the corresponding prize. Players take their winnings and reset the board for the next hand. Player interaction comes from the actions on the lower numbered bid cards. Actions allow you to steal your rivals contraband, assassinate their mercenaries, and put the odds in your favor. Each gangster has their own unique ability that is active throughout the entire game. Depending on which gangsters you recruit, different strategies will become available. For example, the Mob Boss gives you an additional Victory Point for each Gangster on your team, this card pairs well with the Recruiter who gives you a permanent +2 to your red bid total. This combination helps you outbid your opponents for new gangsters and earn you victory points when you do so. The game ends after 12 rounds of bidding. The player with the most victory points wins.
Additional information Additional information
Mechanics: Auction/Bidding Hand Management Simultaneous Action Selection Take That Pattern Recognition
Categories: Card Games Themed
Alternative names:
BARCODE: 863244000201
In 1 wishlist In 1 collection This was seen 6529 times
Description Description
Road to Infamy, is a fast-paced bidding, gangster-themed game for 2-4 players. Road to Infamy is all about anticipating what moves your opponents will make, taking risks, and playing counter moves. It’s simple enough to learn in 3 minutes, yet deep enough where you are discovering new strategies every time you play it. But best of all, it’s always your turn. Players start with a hand of 6 bids. Bids are valued 1 - 5 with the lower valued cards containing some game changing actions. Players chose a bid and place it face down in the ready position. When everyone is ready the bids are simultaneously revealed. The bids’ colors signify what you are bidding on. Red bids recruit gangsters with unique abilities, green bids buy various types of Contraband (worth victory points), and blue bids bribe the Cop, which protects your points and forces the competition to lose theirs. After 3 rounds the highest bidder for a given color wins the corresponding prize. Players take their winnings and reset the board for the next hand. Player interaction comes from the actions on the lower numbered bid cards. Actions allow you to steal your rivals contraband, assassinate their mercenaries, and put the odds in your favor. Each gangster has their own unique ability that is active throughout the entire game. Depending on which gangsters you recruit, different strategies will become available. For example, the Mob Boss gives you an additional Victory Point for each Gangster on your team, this card pairs well with the Recruiter who gives you a permanent +2 to your red bid total. This combination helps you outbid your opponents for new gangsters and earn you victory points when you do so. The game ends after 12 rounds of bidding. The player with the most victory points wins.
Additional information Additional information
Mechanics: Auction/Bidding Hand Management Simultaneous Action Selection Take That Pattern Recognition
Categories: Card Games Themed
Alternative names:
BARCODE: 863244000201
In 1 wishlist In 1 collection This was seen 6529 times

What players say

How many players it plays best with · 3 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 1 do not recommend it
  • 2 0 0 say it plays best, 1 recommend it, 0 do not recommend it
  • 3 0 0 say it plays best, 1 recommend it, 0 do not recommend it
  • 4 3 3 say it plays best, 0 recommend it, 0 do not recommend it
  • 4+ 0 0 say it plays best, 0 recommend it, 1 do not recommend it

Best Suggested Not recommended

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