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Skate: The Card Game
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7.5
BGG Vote: BGG Stats
2-8
15'
10
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Skate: The Card Game

A board game by Christian Shelton
Publisher: Sheltonshire Games
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Skate: The Card Game
Disponible dans un entrepôt externe.<br> Expédition sous environ <em>3/7 jours</em> Disponible dans un entrepôt externe.
Expédition sous environ 3/7 jours
-15%
21,17€

Sale Price

IT 4,49€
Description Description
Skate: The Card Game is a casual, fast-paced tabletop game for skaters and non-skaters alike. The goal is to land five tricks before your opponents — without eating pavement! One box includes a rulebook and three decks (Skate, Grind, and Trick) comprised of more than 150 cards total. A unique, two-card hand limit lends itself well to the fast-paced nature of the game while offering the opportunity for strategy derived from sparsity. On a players turn, they must perform one of four actions: - Push to get the right cards. - Plant cards to set up the trick. - Kick opponents to hinder their progress. - Balance to avoid eating pavement. To land a trick, a player must plant two Foot cards that match the colors on the Trick card. Gnarly cards can act as any color. Cards from the Grind deck provide the opportunity to score extra tricks. If at any time a player has two Eat Pavement cards in their hand, they immediately discard any cards they have planted on their board as well as on their Grind cards. As soon as a player has landed at least five tricks, they are immediately declared the winner!
Additional information Additional information
Mechanics: Hand Management
Categories: Card Games
Alternative names:
BARCODE: 195893207152
This was seen 1338 times
Description Description
Skate: The Card Game is a casual, fast-paced tabletop game for skaters and non-skaters alike. The goal is to land five tricks before your opponents — without eating pavement! One box includes a rulebook and three decks (Skate, Grind, and Trick) comprised of more than 150 cards total. A unique, two-card hand limit lends itself well to the fast-paced nature of the game while offering the opportunity for strategy derived from sparsity. On a players turn, they must perform one of four actions: - Push to get the right cards. - Plant cards to set up the trick. - Kick opponents to hinder their progress. - Balance to avoid eating pavement. To land a trick, a player must plant two Foot cards that match the colors on the Trick card. Gnarly cards can act as any color. Cards from the Grind deck provide the opportunity to score extra tricks. If at any time a player has two Eat Pavement cards in their hand, they immediately discard any cards they have planted on their board as well as on their Grind cards. As soon as a player has landed at least five tricks, they are immediately declared the winner!
Additional information Additional information
Mechanics: Hand Management
Categories: Card Games
Alternative names:
BARCODE: 195893207152
This was seen 1338 times

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