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SpaceCorp: Ventures box — board game of space exploration published by GMT Games for 1-4 players
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8.39
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1-4
60'
12
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SpaceCorp: Ventures

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Explore SpaceCorp: Ventures, the first module for exploring and developing the Solar System. Includes 14 HQ boards, 27 cards, and a rulebook. Game for 1-4 players, lasting about 60 minutes.

A board game by John H. Butterfield
Publisher: GMT Games
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SpaceCorp: Ventures
Le jeu est en dépôt-vente mais il ne reste que quelques exemplaires Le jeu est en dépôt-vente mais il ne reste que quelques exemplaires
Retail price 52,99€
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Card sleeves in this game Card sleeves in this game
27 cards of 63.5mm width and 89.5mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
1x (100 Pcs) Gamegenic: 100 Bustine Soft (67 x 94 mm) (6571)
Few copies
1x (100 Pcs) Just Sleeves: 100 Bustine Soft (67 x 94 mm) (6757)
Available
1x (100 Pcs) Tcglab: 100 Bustine Premium Oversize Fit (66.7 x 92.1 mm) (117565)
To Order
Description Description
SpaceCorp: Ventures is the first module for SpaceCorp, the game of exploring and developing the Solar System and beyond. SpaceCorp: Ventures introduces unique enterprises via fourteen HQ mats, each putting a player in control of a different corporation, agency, or institution with its own capabilities and missions. Each HQ assigns specific start cards, Infra, advantages, and limitations for all three eras. These advantages and limitations evolve in Planeteers and Starfarers, and each HQ has a special, alternate final profit option at game end. In addition, at the start of each era, one player selects an eighth contract to be fulfilled, adding an additional way to gain profit and complete the era. Ten of the fourteen HQ mats can be flipped over to play the SpaceCorp solitaire game with an enhanced HQ against the competition AI. Contents: 14 double-sided HQ Boards 27 cards One contract disc One updated solitaire player aid One rulebook
Additional information Additional information
Mechanics: Hand Management Point to Point Movement Variable Player Powers
Categories: Economic Expansion for base-game Exploration Science Fiction Exploration
Alternative names: SpaceCorp Entreprises SpaceCorp: Ventures
BARCODE: 817054012169
The item is in 4 carts In 5 wishlists This was seen 6408 times
Description Description
SpaceCorp: Ventures is the first module for SpaceCorp, the game of exploring and developing the Solar System and beyond. SpaceCorp: Ventures introduces unique enterprises via fourteen HQ mats, each putting a player in control of a different corporation, agency, or institution with its own capabilities and missions. Each HQ assigns specific start cards, Infra, advantages, and limitations for all three eras. These advantages and limitations evolve in Planeteers and Starfarers, and each HQ has a special, alternate final profit option at game end. In addition, at the start of each era, one player selects an eighth contract to be fulfilled, adding an additional way to gain profit and complete the era. Ten of the fourteen HQ mats can be flipped over to play the SpaceCorp solitaire game with an enhanced HQ against the competition AI. Contents: 14 double-sided HQ Boards 27 cards One contract disc One updated solitaire player aid One rulebook
Card sleeves in this game Card sleeves in this game
27 cards of 63.5mm width and 89.5mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
1x (100 Pcs) Gamegenic: 100 Bustine Soft (67 x 94 mm) (6571)
Few copies
1x (100 Pcs) Just Sleeves: 100 Bustine Soft (67 x 94 mm) (6757)
Available
1x (100 Pcs) Tcglab: 100 Bustine Premium Oversize Fit (66.7 x 92.1 mm) (117565)
To Order
Additional information Additional information
Mechanics: Hand Management Point to Point Movement Variable Player Powers
Categories: Economic Expansion for base-game Exploration Science Fiction Exploration
Alternative names: SpaceCorp Entreprises SpaceCorp: Ventures
BARCODE: 817054012169
The item is in 4 carts In 5 wishlists This was seen 6408 times
Frequently bought together Frequently bought together

What players say

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

dmiloc420 BGG user
10.0/10

.... If you haven't played SpaceCorp, you're missing out on a fantastic game. If you have, and you own it, you'll definitely want to get this expansion, especially if you're planning on playing SpaceCorp often. This expansion mainly adds asymmetric HQ player boards, but it's worth it. It's hard to imagine that anything could improve such a great game, but Ventures accomplishes that. Each of the new HQ player boards requires vastly different strategies, which greatly increases the replayability of the game.

Elad BGG user
10.0/10

For solitaire players in particular, this expansion is absolutely stellar. With 10 unique factions to choose from, and 4 provided competitor factions as AI opponents, plus some additional new features, all of which merge smoothly with the base game's framework -- wow. Just breathtaking. This expansion is a gift. Kudos and my deepest thanks to all involved in its creation. Well done, indeed.

iorio BGG user
10.0/10

SpaceCorp: Ventures è un'espansione assolutamente imprescindibile: le modifiche introdotte sono tutte valide e migliorano l'esperienza di gioco in modo sostanziale.

srmansfield BGG user
10.0/10

Ventures pushes SpaceCorp to a 10. Replacing the generic corporations with unique factions adds the missing narrative from the base game. And the addition of a new unique AI factions adds that narrative to solo play.

wtrollkin2000 BGG user
10.0/10

This expansion nails it adding complex and nuanced asymmetry to what was already an amazing tableau builder. For our group we have found every corp takes multiple games to pull out their subtleties and tricks. Can’t think of any other game in recent years that better creates that I need to try this position again urge to play. Also time cards are no longer dealt out of the deck… a change I like.

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