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The Arrival
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6.68
#3993 in the ranking 512 votes
BGG Vote: BGG Stats
Best with 3 players 6 of 10 votes Player-recommended age: 8+ 2 of 5 votes
2-4
75'
12
No necessary in-game text

The Arrival

A board game by Martin Wallace
Publisher: Game's Up
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The Arrival
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Card sleeves in this game Card sleeves in this game
63 cards of 59.0mm width and 92.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
To Order
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard European (59 x 92 mm) (FFS04)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard EURO (59 x 92 mm) (MDG7042)
To Order
2x (50 Pcs) Mayday Games: 50 Bustine Premium EURO (59 x 92 mm) (MDG7029)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine EURO (59 x 92 mm) (MDG7028)
Available
1x (100 Pcs) Arcane Tinmen: 100 Bustine Standard EURO Large (59 x 92 mm) (9331)
Available
2x (50 Pcs) Ultra-Pro: 50 Bustine Ultra Clear EURO (59 x 92 mm) (82602)
To Order
Description Description
In a time long forgotten, the cruel Fomori rule over Érin, the green island. They praise their king Balor, who reigns from his fortifications in the north with an iron fist. Old paths and ruins spread over the island's face, which will be called Ireland many generations from now. But new tribes arrive at the island striving for permanent presence. Who will control Érin's fate over the next centuries to come? Each player in The Arrival represents a tribe leader who tries to gain predominance over the mythical island of Érin while pushing back the demon-like Fomori. But the players are facing a dilemma, for spreading too quickly means becoming more and more corrupt and strengthening the Fomori in their power... Over 4-6 rounds, the players determine their resources by means of a unique game mechanism, which will be used later on profitably. During a first phase (Earning Phase), players draw four cards, each showing three sections of different resources. Two of these sections are gradually blocked by the player, thus leaving one section. The resources shown on this section are the ones the player gets. During this phase, they have to decide which section is the best one; while the upper section of the cards offers many resources, it also results in unwanted Corruption Points. The middle and the lower sections offer fewer resources, but also less Corruption. After that, the Action Phase takes place and the players must use their resources wisely while having the choice from different kinds of actions in order to get Fame Points. The game ends when a certain number of rounds have been played or somebody reaches the corruption limit. The winner is either the one with the highest amount of Fame Points or the one with the fewest Corruption Points. This depends on the scene of the board at the end: Do the tribes (players) control more locations on Érin than the Fomori do — or is it the other way around?
Additional information Additional information
Mechanics: Hand Management Point to Point Movement Simultaneous Action Selection
Categories: Historical Civilization Historical Exploration
Alternative names:
BARCODE: 0793283912770
This was seen 2237 times
Description Description
In a time long forgotten, the cruel Fomori rule over Érin, the green island. They praise their king Balor, who reigns from his fortifications in the north with an iron fist. Old paths and ruins spread over the island's face, which will be called Ireland many generations from now. But new tribes arrive at the island striving for permanent presence. Who will control Érin's fate over the next centuries to come? Each player in The Arrival represents a tribe leader who tries to gain predominance over the mythical island of Érin while pushing back the demon-like Fomori. But the players are facing a dilemma, for spreading too quickly means becoming more and more corrupt and strengthening the Fomori in their power... Over 4-6 rounds, the players determine their resources by means of a unique game mechanism, which will be used later on profitably. During a first phase (Earning Phase), players draw four cards, each showing three sections of different resources. Two of these sections are gradually blocked by the player, thus leaving one section. The resources shown on this section are the ones the player gets. During this phase, they have to decide which section is the best one; while the upper section of the cards offers many resources, it also results in unwanted Corruption Points. The middle and the lower sections offer fewer resources, but also less Corruption. After that, the Action Phase takes place and the players must use their resources wisely while having the choice from different kinds of actions in order to get Fame Points. The game ends when a certain number of rounds have been played or somebody reaches the corruption limit. The winner is either the one with the highest amount of Fame Points or the one with the fewest Corruption Points. This depends on the scene of the board at the end: Do the tribes (players) control more locations on Érin than the Fomori do — or is it the other way around?
Card sleeves in this game Card sleeves in this game
63 cards of 59.0mm width and 92.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
To Order
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard European (59 x 92 mm) (FFS04)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard EURO (59 x 92 mm) (MDG7042)
To Order
2x (50 Pcs) Mayday Games: 50 Bustine Premium EURO (59 x 92 mm) (MDG7029)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine EURO (59 x 92 mm) (MDG7028)
Available
1x (100 Pcs) Arcane Tinmen: 100 Bustine Standard EURO Large (59 x 92 mm) (9331)
Available
2x (50 Pcs) Ultra-Pro: 50 Bustine Ultra Clear EURO (59 x 92 mm) (82602)
To Order
Additional information Additional information
Mechanics: Hand Management Point to Point Movement Simultaneous Action Selection
Categories: Historical Civilization Historical Exploration
Alternative names:
BARCODE: 0793283912770
This was seen 2237 times

What players say

How many players it plays best with · 10 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 2 do not recommend it
  • 2 2 2 say it plays best, 4 recommend it, 2 do not recommend it
  • 3 6 6 say it plays best, 2 recommend it, 0 do not recommend it
  • 4 2 2 say it plays best, 6 recommend it, 0 do not recommend it
  • 4+ 0 0 say it plays best, 0 recommend it, 3 do not recommend it

Best Suggested Not recommended

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