Fast-paced, clever game with beautiful design, fantastic color choices. I like that the board is constantly changing and you have to adapt quickly. Very nice design with the space orientation variant for trick taking. So far played with 2 and 3 players. Plays nicely and smoothly. Time flies with this one.
|
|
|
|
1-4
30'
Nenhum texto necessário no jogo
|
The Barracks Emperors
Strategy card game set in the Roman Crisis of the Third Century for 1-4 players. Approximately 30 minutes of playtime. Published by GMT Games.
O jogo está em consignação, mas restam apenas algumas cópias
Sale Price
- 116 cards (69.9mmx69.9mm)
At its heart, The Barracks Emperors is a trick-taking game, but not one like you’ve ever seen before. In this innovative design, all 13 tricks are available for play simultaneously, in an interlocking grid that forces you to balance the value of every card you play against the value that same card may have for another player on a different trick. Plus, every card grants you an additional special ability that you might be able to use to spring a surprise on your unwitting opponents.
Features:
Historical emperors, co-emperors, pretenders, and even Gallic Emperors who broke away from Rome during the Crisis of the Third Century are all represented as individual cards in the game, each with interesting facts about the rise and demise of the man depicted.
For fans of Time of Crisis and The Age of Iron and Rust, you will find some of the concepts and flavor from that deck-building wargame, adapted in this all new standalone game. You don’t need Time of Crisis to play The Barracks Emperors, but you’ll recognize Influence Cards such as Praetorian Guard, Foederati, and Pretender, now used in an entirely new way.
An innovative card drafting mechanic adds an extra layer of strategy to how you play your cards while also mitigating the luck that would come with being dealt a full hand of cards at the start of each round.
This game is designed for 4 players, but also includes options for 2 or 3 players, plus an easy-to-play solitaire adaptation for the solo player.
Components:
114 2.75" x 2.75" cards
22" x 34" mounted game board
6 x +1/+2 markers (2 each of Red, Blue, and Yellow)
20 page rule book
| Mechanics: | Card Drafting Hand Management Set Collection Pattern Recognition |
| Categories: | Historical Card Games Political/Negotiation |
| Alternative names: | |
| BARCODE: | 817054012527 |
| The item is in 2 carts This was seen 5153 times | |
- 116 cards (69.9mmx69.9mm)
At its heart, The Barracks Emperors is a trick-taking game, but not one like you’ve ever seen before. In this innovative design, all 13 tricks are available for play simultaneously, in an interlocking grid that forces you to balance the value of every card you play against the value that same card may have for another player on a different trick. Plus, every card grants you an additional special ability that you might be able to use to spring a surprise on your unwitting opponents.
Features:
Historical emperors, co-emperors, pretenders, and even Gallic Emperors who broke away from Rome during the Crisis of the Third Century are all represented as individual cards in the game, each with interesting facts about the rise and demise of the man depicted.
For fans of Time of Crisis and The Age of Iron and Rust, you will find some of the concepts and flavor from that deck-building wargame, adapted in this all new standalone game. You don’t need Time of Crisis to play The Barracks Emperors, but you’ll recognize Influence Cards such as Praetorian Guard, Foederati, and Pretender, now used in an entirely new way.
An innovative card drafting mechanic adds an extra layer of strategy to how you play your cards while also mitigating the luck that would come with being dealt a full hand of cards at the start of each round.
This game is designed for 4 players, but also includes options for 2 or 3 players, plus an easy-to-play solitaire adaptation for the solo player.
Components:
114 2.75" x 2.75" cards
22" x 34" mounted game board
6 x +1/+2 markers (2 each of Red, Blue, and Yellow)
20 page rule book
| Mechanics: | Card Drafting Hand Management Set Collection Pattern Recognition |
| Categories: | Historical Card Games Political/Negotiation |
| Alternative names: | |
| BARCODE: | 817054012527 |
| The item is in 2 carts This was seen 5153 times | |
What players say
uplay user ratings: No uplay reviews yet. Be the first!
A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
This game looks great! I'm giving it a 10 - unplayed - on the strength of concept and mechanics alone. Now that it's crossed the P500 mark, I really hope it makes it to production soon.
Wow what a game. Tense from beginning to end with so many agonizing decisions. Contender for my game of the year.
Rating based on 4 players. This is a super clever and interesting game, where you are playing fighting (via trick-taking) 13 battles at once, and where almost every card you play affects at least one other player in a huge way. While the powers on the cards made the game feel overwhelming at first, you soon come to grips with it and they allow room for creative play. Every conflict can be approached in a different way, and you have to find the best solution. Really great.
My goodness, what a game. The Barracks Emperors is a hybridization of trick-taking and area control, one in which players contribute to shared bids across thirteen "tricks" at the same time. Because these tricks are interlocked, your contributions to one will benefit another player elsewhere. It's deliberate and brain-burny, a little overlong, and doesn't say much about its history, but it's a cerebral treat. Read my review here: https://spacebiff.com/2023/07/19/the-barracks-emperors/
Your review
Comments are moderated before publication: no links, insults or unrelated content. Respectful negative opinions are welcome.
Sign in to review