Promo Banner
Language: English
The Devil's Cauldron: The Battles for Arnhem and Nijmegen
add-wishlist
add-collection
8.24
#2858 in the ranking 404 votes
BGG Vote: BGG Stats
Best with 2 players 17 of 29 votes Player-recommended age: 16+ 10 of 18 votes
2-4
90'
12
Moderate in-game text

The Devil's Cauldron: The Battles for Arnhem and Nijmegen

A board game by Adam Starkweather
Publisher: Multi-Man Publishing
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
The Devil's Cauldron: The Battles for Arnhem and Nijmegen
The item is not available, you can use the alert to be notified when it will be back in stock.
Description Description
Devil's Cauldron is a company level simulation of the Northern two drop zones in Operation Market Garden. It is loosely based on an old Victory Games game called Panzer Command. Command and control is emphasized in this system and the game includes extensive documentation and historical background. Components include 4 linking maps (for the grand campaign) and three smaller gamettes (on Arnhem, the Island and Groesbeek Heights - each with its own rules and map). 1600 counters (of which roughly 700 are actual combat units) and attendant documentation. Play time for the various games range from one hour all the way up to 50 or so for the grand campaign.
Additional information Additional information
Mechanics: Chit-Pull System Hex-and-Counter
Categories: War
Alternative names:
BARCODE: ?????????
The item is in 1 cart In 1 wishlist In 1 collection This was seen 6762 times
Description Description
Devil's Cauldron is a company level simulation of the Northern two drop zones in Operation Market Garden. It is loosely based on an old Victory Games game called Panzer Command. Command and control is emphasized in this system and the game includes extensive documentation and historical background. Components include 4 linking maps (for the grand campaign) and three smaller gamettes (on Arnhem, the Island and Groesbeek Heights - each with its own rules and map). 1600 counters (of which roughly 700 are actual combat units) and attendant documentation. Play time for the various games range from one hour all the way up to 50 or so for the grand campaign.
Additional information Additional information
Mechanics: Chit-Pull System Hex-and-Counter
Categories: War
Alternative names:
BARCODE: ?????????
The item is in 1 cart In 1 wishlist In 1 collection This was seen 6762 times

What players say · data and reviews published by users of BoardGameGeek

How many players it plays best with · 29 votes on BoardGameGeek

  • 1 2 2 say it plays best, 17 recommend it, 4 do not recommend it
  • 2 17 17 say it plays best, 9 recommend it, 0 do not recommend it
  • 3 3 3 say it plays best, 15 recommend it, 3 do not recommend it
  • 4 17 17 say it plays best, 7 recommend it, 1 do not recommend it
  • 4+ 3 3 say it plays best, 4 recommend it, 11 do not recommend it

Best Suggested Not recommended