|
|
|
|
Best with 6 players
19 of 27 votes
Player-recommended age: 10+
3 of 3 votes
4-6
1'
10
No necessary in-game text
|
TimeBomb (Prima Edizione)
In TimeBomb, you are playing either a terrorist trying to make a bomb blow up, or a SWAT team member trying to defuse it.
Each player receives a card at the beginning of the game that indicates his role and keep it secret until the end of the game. Then, at each of the game's 4 rounds, each player receives 5 cards that he shuffles after having a quick look at them and place them face down in front of him. Among all of the player's cards, a number of "SUCCESS" cards, one "BOOM" card and the rest being "SAFE" card.
The active player then chooses another's player card and reveals it, that player then becoming the new active player. After N cards have been revealed (N being the number of players), all cards are shuffled again and distributed equally to the players for a new round. If at any time the "BOOM" card is revealed, the terrorist's team wins. If all "SUCCESS" cards are revealed before that happens, then the SWAT team members win.
Will you be able to convince the other player to reveal your own cards among them a SUCCESS is hidden ? Or are you just trying to cheat the SWAT team members into revealing your own cards because the BOOM card is among them ? Only a game of TimeBomb will say.
| Mechanics: | Partnerships |
| Categories: | Bluffing Card Games Political/Negotiation |
| Alternative names: | Don't Mess with Cthulhu No Touch Kraken Time Bomb TimeBomb Timebomb: Sherlock vs. Moriarty |
| BARCODE: | ????????? |
| In 1 wishlist This was seen 2912 times | |
In TimeBomb, you are playing either a terrorist trying to make a bomb blow up, or a SWAT team member trying to defuse it.
Each player receives a card at the beginning of the game that indicates his role and keep it secret until the end of the game. Then, at each of the game's 4 rounds, each player receives 5 cards that he shuffles after having a quick look at them and place them face down in front of him. Among all of the player's cards, a number of "SUCCESS" cards, one "BOOM" card and the rest being "SAFE" card.
The active player then chooses another's player card and reveals it, that player then becoming the new active player. After N cards have been revealed (N being the number of players), all cards are shuffled again and distributed equally to the players for a new round. If at any time the "BOOM" card is revealed, the terrorist's team wins. If all "SUCCESS" cards are revealed before that happens, then the SWAT team members win.
Will you be able to convince the other player to reveal your own cards among them a SUCCESS is hidden ? Or are you just trying to cheat the SWAT team members into revealing your own cards because the BOOM card is among them ? Only a game of TimeBomb will say.
| Mechanics: | Partnerships |
| Categories: | Bluffing Card Games Political/Negotiation |
| Alternative names: | Don't Mess with Cthulhu No Touch Kraken Time Bomb TimeBomb Timebomb: Sherlock vs. Moriarty |
| BARCODE: | ????????? |
| In 1 wishlist This was seen 2912 times | |
What players say
How many players it plays best with · 27 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 17 do not recommend it
- 2 0 0 say it plays best, 0 recommend it, 18 do not recommend it
- 3 0 0 say it plays best, 0 recommend it, 18 do not recommend it
- 4 1 1 say it plays best, 13 recommend it, 7 do not recommend it
- 5 8 8 say it plays best, 14 recommend it, 2 do not recommend it
- 6 19 19 say it plays best, 3 recommend it, 1 do not recommend it
- 6+ 3 3 say it plays best, 2 recommend it, 8 do not recommend it
Best Suggested Not recommended
uplay user ratings: No uplay reviews yet. Be the first!
Your review
Comments are moderated before publication: no links, insults or unrelated content. Respectful negative opinions are welcome.
Sign in to review