phone (+39) 320 073 4588
email CONTACT US VIA EMAIL
Promo Banner
tinian--the-forgotten-battle
8.09
BGG Vote: BGG Stats
LANGUAGE-UK
1-2
120'
14
No necessary in-game text

Tinian: The Forgotten Battle

A board game by Ross Mortell Adam Starkweather
Publisher: Compass Games
video thumbnail
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Tinian: The Forgotten Battle
Available in an external warehouse.
Shipping in about 7/21 days
Retail price: 122,99€ 110,69€
IT Free
Description Description

Most people have never heard of the Battle of Tinian. Overshadowed by the Battle of Saipan to the north and the Invasion of Guam to the south, Tinian seems like a small side show that had no real impact on the war. Some people may hear the name and remember that the B-29s, the ones that dropped the atomic bombs on Japan, flew from there but for the rest it has become a minor part of military history - a forgotten battle. And yet Admiral Raymond A. Spruance, said of the invasion of Tinian: "In my opinion, the Tinian operation was probably the most brilliantly conceived and executed amphibious operation in World War II." Tinian: The Forgotten Battle will be Volume 3 in the Marianas Campaign and is a perfect introduction to Adam Starkweather's Company Scale System (CSS). Played on a single map it will include 3 scenarios and 3 campaign games. ‘Jig-Day’ A short, single day scenario covering the initial American Landings ‘Lasso’ A 2 day scenario covering the Americans securing of the north end of the island down as far as Mount Lasso. ‘Final Round-up’ A 3 day Scenario covering the last 3 days of the battle and the final subjugation of the island. Historical Campaign The full 9 days from the American Landings in the North until the final Japanese surrender Hypothetical Campaign. The Americans, originally, feinted at the southern beaches near Tinian Town before landing in the north. This campaign game lets you see what would have happened if it wasn't a feint and the Americans landed exactly where the Japanese were expecting them to. Free-set up Campaign your chance to defend or assault a Pacific island – total control over defences or landing schedules Includes rules for: Caves, Beach Landings, Naval Support, Air Support, Sealing Caves, Mines, Japanese Tenacity, Inter-service Rivalry, Banzai Charges, Japanese Naval guns, Flamethrowers, Napalm, Under water demolition Teams, Aerial Reconnaissance, Tropical Storms, Japanese Knee Mortars AND drunken Japanese Admirals. There are also rules for additional Japanese troops that could have been on the island if you wish to make it tougher on the Americans. —description from the publisher

Additional information Additional information
Mechanics: Dice Rolling Simulation
Categories: War
Alternative names:
This was seen 1065 times
Description Description

Most people have never heard of the Battle of Tinian. Overshadowed by the Battle of Saipan to the north and the Invasion of Guam to the south, Tinian seems like a small side show that had no real impact on the war. Some people may hear the name and remember that the B-29s, the ones that dropped the atomic bombs on Japan, flew from there but for the rest it has become a minor part of military history - a forgotten battle. And yet Admiral Raymond A. Spruance, said of the invasion of Tinian: "In my opinion, the Tinian operation was probably the most brilliantly conceived and executed amphibious operation in World War II." Tinian: The Forgotten Battle will be Volume 3 in the Marianas Campaign and is a perfect introduction to Adam Starkweather's Company Scale System (CSS). Played on a single map it will include 3 scenarios and 3 campaign games. ‘Jig-Day’ A short, single day scenario covering the initial American Landings ‘Lasso’ A 2 day scenario covering the Americans securing of the north end of the island down as far as Mount Lasso. ‘Final Round-up’ A 3 day Scenario covering the last 3 days of the battle and the final subjugation of the island. Historical Campaign The full 9 days from the American Landings in the North until the final Japanese surrender Hypothetical Campaign. The Americans, originally, feinted at the southern beaches near Tinian Town before landing in the north. This campaign game lets you see what would have happened if it wasn't a feint and the Americans landed exactly where the Japanese were expecting them to. Free-set up Campaign your chance to defend or assault a Pacific island – total control over defences or landing schedules Includes rules for: Caves, Beach Landings, Naval Support, Air Support, Sealing Caves, Mines, Japanese Tenacity, Inter-service Rivalry, Banzai Charges, Japanese Naval guns, Flamethrowers, Napalm, Under water demolition Teams, Aerial Reconnaissance, Tropical Storms, Japanese Knee Mortars AND drunken Japanese Admirals. There are also rules for additional Japanese troops that could have been on the island if you wish to make it tougher on the Americans. —description from the publisher

Additional information Additional information
Mechanics: Dice Rolling Simulation
Categories: War
Alternative names:
This was seen 1065 times