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XCOM: The Miniatures Game Core Rulebook manual — narrative miniatures wargame by Modiphius Entertainment for 1-2 players
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XCOM: The Miniatures Game Core Rulebook

Dive into the narrative wargame of XCOM with this 280-page core rulebook. Play solo or cooperatively, build your XCOM squad with 6 different classes (Assault, Support, Heavy, Sniper, Psionic Operative, MEC Infantry), generate procedural missions and manage your base. PvP mode included to face alien invaders. Average game length 60 minutes.

A board game by Ivan Sorensen
Publisher: Modiphius Entertainment
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XCOM: The Miniatures Game Core Rulebook
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Description Description

XCOM: The Miniatures Game is a narrative solo/cooperative miniatures wargame based on Ivan Sorensen's acclaimed Five Parsecs From Home and set in the XCOM: Enemy Unknown video game universe (Firaxis Games).

The core rulebook, 280 color pages, includes rules for tactical miniature combat, creating a unique XCOM operative squad (Assault, Support, Heavy, Sniper, Psionic Operative and MEC Infantry classes), generating XCOM-style missions, building and expanding the XCOM base and researching new technologies. It also includes a Player versus Player mode, in which a second player commands the alien invaders.

The rulebook covers Sectoids, Sectoid Commanders, Thin Men, Outsiders, Floaters, Heavy Floaters, Chrysalids, Mutons, Berserker Mutons, Cyberdiscs, Drones, Mechtoids, Sectopods, Ethereals and the treacherous EXALT.

Additional information Additional information
Mechanics: Dice Rolling Measurement Movement Narrative Choice / Paragraph Scenari / Missioni / Campagna
Categories: Books Miniatures Science Fiction Wargame
Alternative names:
BARCODE: 9781802813005
This was seen 680 times
Description Description

XCOM: The Miniatures Game is a narrative solo/cooperative miniatures wargame based on Ivan Sorensen's acclaimed Five Parsecs From Home and set in the XCOM: Enemy Unknown video game universe (Firaxis Games).

The core rulebook, 280 color pages, includes rules for tactical miniature combat, creating a unique XCOM operative squad (Assault, Support, Heavy, Sniper, Psionic Operative and MEC Infantry classes), generating XCOM-style missions, building and expanding the XCOM base and researching new technologies. It also includes a Player versus Player mode, in which a second player commands the alien invaders.

The rulebook covers Sectoids, Sectoid Commanders, Thin Men, Outsiders, Floaters, Heavy Floaters, Chrysalids, Mutons, Berserker Mutons, Cyberdiscs, Drones, Mechtoids, Sectopods, Ethereals and the treacherous EXALT.

Additional information Additional information
Mechanics: Dice Rolling Measurement Movement Narrative Choice / Paragraph Scenari / Missioni / Campagna
Categories: Books Miniatures Science Fiction Wargame
Alternative names:
BARCODE: 9781802813005
This was seen 680 times

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

deflagratio1 BGG user
8.0/10

Rulebook has some weird organizational choices. But the game really does feel like X-com.

Liupin7TheWhiteAsian BGG user
8.0/10

Playing a campaign with my wife. Really enjoying it so far! It does really well at feeling like XCOM. Only complaint is that the rulebook has some...interesting wording choices and organization. Really looking forward to having a physical copy and some reference cards, might have to make some of my own... Other than that, would definitely recommend! Something else to note, my wife HATED the tutorial, but gave actual missions a shot and is loving them.

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