The coins are a bit much. Sure they could have been othello game pieces, but the metal coins really add to the theme. My biggest gripe is that the scoring tiles don't have a legend on the main board. I think this would have helped with the learning curve of the game and eliminated the need for a player aid. After a game or two, that shouldn't be too much of a problem, but it would have helped a lot. But even 2 years later, I'm still enjoying exploring Yin Yang. Especially at 3. At 4, it can be really rough as the last player in the round as you may be stuck with bad action tiles and not much room on the map to move. With 3, there's a bit more space to maneuver.
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1-4
45'
15
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Yin Yang
Available in an external warehouse.Shipping in about 10/21 days
Yin Yang takes players back to ancient China during the Warring State period before the common era. At the time, China was divided into seven kingdoms, fighting each other constantly, and people were living in suffering. To pursue inner peace, every kind of fortune-telling method was then developed.
One of those fortune-telling methods involves taking a tortoise shell with copper coins inside, then shaking it to have indications based on which coins emerge and how they fall. This method is exactly what Yin Yang is based on. Players act as Taoist priests, traveling on an ancient Chinese map to retrieve the local specialty of different cities to unlock their own destiny. Additionally, players can also build temples in different cities to earn worship from seven kingdoms.
| Mechanics: | Dice Rolling Point to Point Movement Set Collection |
| Categories: | Historical Themed Travel |
| Alternative names: | Yin Yang 太極 |
| BARCODE: | 4260362320611 |
| This was seen 2875 times | |
Yin Yang takes players back to ancient China during the Warring State period before the common era. At the time, China was divided into seven kingdoms, fighting each other constantly, and people were living in suffering. To pursue inner peace, every kind of fortune-telling method was then developed.
One of those fortune-telling methods involves taking a tortoise shell with copper coins inside, then shaking it to have indications based on which coins emerge and how they fall. This method is exactly what Yin Yang is based on. Players act as Taoist priests, traveling on an ancient Chinese map to retrieve the local specialty of different cities to unlock their own destiny. Additionally, players can also build temples in different cities to earn worship from seven kingdoms.
| Mechanics: | Dice Rolling Point to Point Movement Set Collection |
| Categories: | Historical Themed Travel |
| Alternative names: | Yin Yang 太極 |
| BARCODE: | 4260362320611 |
| This was seen 2875 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Fabulous production. A really smooth mid-weight euro where your're building networks and competing for area control. The choose your own scoring matrix is a clever addition.
Original mix of mechanisms. It blends the travel part of Orlean with the route building of Elfenland and a nice twist is that you have to unlock your end game scoring goals by collecting goods during your travels. The randomised action selection, by shaking divination coins out of an impressive turtle shell is another high light in the game. And I love the ancient Chinese theme. The game is very pretty!
Despite the obvious luck of the throw of the coins, we quite enjoy the tactical nature of figuring out the best combination of actions. I also like that you choose what you score by filling the gem grid.
A Taiwanese Euro with some set collection, some area control, some manipulation of scoring opportunities and a cool action system involving shaking up coins inside a metal turtle. The turtle is a bit of a gimmick but the action system itself feels fresh. There are plenty of good decisions to make and my only criticism so far is that the downtime is a bit much waiting for other players to assign their action coins. Perhaps those decisions could be made simultaneously by all players to reduce the waiting. This was my favourite new game played at Spiel 2019. Update: We did indeed play with simultaneous actions where possible and the game moved along nicely.
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