Commands & Colors: Medieval
Disponible dans un entrepôt externe.
Expédition sous environ 3/7 jours
IT
Gratuit
Bundle avec manches
Cartes dans le jeu:
-
Cartes 65__PH_1__ (63.5mm__PH_3__x__PH_4__88.0mm__PH_5__)
Lot de pochettes STANDARD 10% de réduction
+1x
+1x
=
92,58€
Plein tarif
108,75€
Lot de pochettes SUPERIOR 10% de réduction
+1x
+1x
=
92,58€
Plein tarif
108,75€
Lot de pochettes PREMIUM 10% de réduction
+1x
+2x
=
95,10€
Plein tarif
111,55€
Pochettes de cartes dans ce jeu
65 cartes de 63.5mm de largeur et 88.0mm de hauteur
2x
(50 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(110 Pièces)
1x
(75 Pièces)
2x
(50 Pièces)
1x
(75 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
Descriptif
Game description from the designer:
Commands & Colors: Medieval is based on the highly successful Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor. Some of the new concepts are:
Superior armor and status when battling
Cavalry units increase to 4 blocks
Heavy infantry battle dice are reduced from 5 dice down to 4
Light Bow Cavalry units can employ the Parthian Shot when they evade
Still, some Commands & Colors game mechanics remain familiar to players of other games in the system, like the deck of Medieval Command cards that drive movement while creating a “fog of war,” and the battle dice that will resolve combat quickly and efficiently. The stylized battlefield scenario maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. The scale of the game is flexible, and varies from battle to battle. For some scenarios, a unit may represent a Chiliarchy of soldiers, while in other scenarios a unit may represent just a few brave warriors. The battlefield tactics, however, that you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various medieval unit types, their weapons, the terrain, and history.
Although the Byzantine army fought on other frontiers, against a multitude of opponents, Visigoths, Vandals, Ostrogoths, Franks, Alemanni, those conflicts are beyond the scope and space of this one package. Additional expansion modules that address those battles will be forthcoming.
I truly believe, that the Commands & Colors: Medieval game will provide even the most veteran Commands & Colors players many new challenges and experiences.
Informations supplémentaires
| Mécanique: |
Campagne/carte de combat pilotée |
| Catégories: |
Médiéval Guerre
|
| Noms alternatifs: |
|
| BARCODE: |
817054011674 |
|
L'article se trouve dans 7__PH_1__ paniers
Dans 7__PH_1__ listes de souhaits
Dans la collection 1__PH_1__
Cela a été vu 10305__PH_1__ fois
|
Bundle avec manches
Cartes dans le jeu:
-
Cartes 65__PH_1__ (63.5mm__PH_3__x__PH_4__88.0mm__PH_5__)
Lot de pochettes STANDARD 10% de réduction
+1x
+1x
=
92,58€
Plein tarif
108,75€
Lot de pochettes SUPERIOR 10% de réduction
+1x
+1x
=
92,58€
Plein tarif
108,75€
Lot de pochettes PREMIUM 10% de réduction
+1x
+2x
=
95,10€
Plein tarif
111,55€
Descriptif
Game description from the designer:
Commands & Colors: Medieval is based on the highly successful Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor. Some of the new concepts are:
Superior armor and status when battling
Cavalry units increase to 4 blocks
Heavy infantry battle dice are reduced from 5 dice down to 4
Light Bow Cavalry units can employ the Parthian Shot when they evade
Still, some Commands & Colors game mechanics remain familiar to players of other games in the system, like the deck of Medieval Command cards that drive movement while creating a “fog of war,” and the battle dice that will resolve combat quickly and efficiently. The stylized battlefield scenario maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. The scale of the game is flexible, and varies from battle to battle. For some scenarios, a unit may represent a Chiliarchy of soldiers, while in other scenarios a unit may represent just a few brave warriors. The battlefield tactics, however, that you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various medieval unit types, their weapons, the terrain, and history.
Although the Byzantine army fought on other frontiers, against a multitude of opponents, Visigoths, Vandals, Ostrogoths, Franks, Alemanni, those conflicts are beyond the scope and space of this one package. Additional expansion modules that address those battles will be forthcoming.
I truly believe, that the Commands & Colors: Medieval game will provide even the most veteran Commands & Colors players many new challenges and experiences.
Pochettes de cartes dans ce jeu
65 cartes de 63.5mm de largeur et 88.0mm de hauteur
2x
(50 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(110 Pièces)
1x
(75 Pièces)
2x
(50 Pièces)
1x
(75 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
Informations supplémentaires
| Mécanique: |
Campagne/carte de combat pilotée |
| Catégories: |
Médiéval Guerre
|
| Noms alternatifs: |
|
| BARCODE: |
817054011674 |
|
L'article se trouve dans 7__PH_1__ paniers
Dans 7__PH_1__ listes de souhaits
Dans la collection 1__PH_1__
Cela a été vu 10305__PH_1__ fois
|