phone (+39) 320 073 4588
email CONTACTEZ-NOUS PAR EMAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
6.44
Vote BGG : BGG Stats
LANGUAGE-FR LANGUAGE-UKWWW
3-5
15'
8
Aucun texte nécessaire dans le jeu

Dojo

Un jeu de société de Antoine Bauza
Éditeur: Hazgaard Editions
utrade Voulez-vous vendre votre copie de ce jeu ?
utradestar
Utilisez notre marché utrade !
Dojo
L'article n'est pas disponible, vous pouvez utiliser l'alerte pour être averti lorsqu'il sera de nouveau en stock.
add-alert
Descriptif Descriptif
In Dojo, each player runs a dojo and tries to attract the most promising disciples. The game is played in rounds using a deck of cards, with each card showing a particular type of disciple: monkey, fox, tiger, crane, bear or raccoon (which functions as a joker). Each disciple also has a skill level, shown by a belt: white, yellow, green, blue or black. During each round, one player is the dealer. Each round consists of three phases: Recruitment, Challenge and Training. During the recruitment phase, the dealer draws a card, looks at it, and gives it face-down to a player. He repeats this process until each player has been dealt a card. During the challenge phase, the dealer may be challenged. The player to his left gets the first chance to challenge. If he does not challenge, the next player gets a chance, etcetera, until the dealer is challenged or all players have declined the opportunity to challenge. If there is a challenge, both players involved (the dealer and the challenger) show their card. The card with the highest value belt wins the challenge (with ties going to the challenger). The winner gains a trophy and may exchange his card with the loser’s card, if he so desires. During the training phase, each player adds his card to his dojo. During the first round, the card is simply placed on the table; during later rounds, new cards must be added adjacent to an earlier card. The end result should be a 3x4 grid. A player who has won a trophy must place that trophy next to a column or row. After twelve rounds, the game ends, and players score points. For each row, players score points for the biggest group of cards of the same type. For each column, players score points if each card shows the same colour belt. Trophies modify the scoring of a row or column.
Informations supplémentaires Informations supplémentaires
Mécanique: Ensemble de collecte
Catégories: Jeux de cartes Thème
Noms alternatifs:
BARCODE: 3558380010593
Dans 2__PH_1__ listes de souhaits Cela a été vu 16299__PH_1__ fois
Descriptif Descriptif
In Dojo, each player runs a dojo and tries to attract the most promising disciples. The game is played in rounds using a deck of cards, with each card showing a particular type of disciple: monkey, fox, tiger, crane, bear or raccoon (which functions as a joker). Each disciple also has a skill level, shown by a belt: white, yellow, green, blue or black. During each round, one player is the dealer. Each round consists of three phases: Recruitment, Challenge and Training. During the recruitment phase, the dealer draws a card, looks at it, and gives it face-down to a player. He repeats this process until each player has been dealt a card. During the challenge phase, the dealer may be challenged. The player to his left gets the first chance to challenge. If he does not challenge, the next player gets a chance, etcetera, until the dealer is challenged or all players have declined the opportunity to challenge. If there is a challenge, both players involved (the dealer and the challenger) show their card. The card with the highest value belt wins the challenge (with ties going to the challenger). The winner gains a trophy and may exchange his card with the loser’s card, if he so desires. During the training phase, each player adds his card to his dojo. During the first round, the card is simply placed on the table; during later rounds, new cards must be added adjacent to an earlier card. The end result should be a 3x4 grid. A player who has won a trophy must place that trophy next to a column or row. After twelve rounds, the game ends, and players score points. For each row, players score points for the biggest group of cards of the same type. For each column, players score points if each card shows the same colour belt. Trophies modify the scoring of a row or column.
Informations supplémentaires Informations supplémentaires
Mécanique: Ensemble de collecte
Catégories: Jeux de cartes Thème
Noms alternatifs:
BARCODE: 3558380010593
Dans 2__PH_1__ listes de souhaits Cela a été vu 16299__PH_1__ fois
Fréquemment achetés ensemble Fréquemment achetés ensemble