En stock dans notre entrepôt
Commande avant 15 h, heure italienne : expédition le jour même, du lundi au vendredi.
Livraison en Italie généralement en 1 jour ouvré, 2 pour les îles.
Dungeon Academy est un jeu de dés pour 1-6 joueurs où vous explorez des donjons 4x4, combattez des monstres rouges et bleus, collectez des trésors et accomplissez des quêtes en 4 manches de 20 minutes.
26 cartes de 63.0mm de largeur et 88.0mm de hauteur
1x
(100 Pièces)
1x
(100 Pièces)
1x
(50 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(50 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(80 Pièces)
1x
(80 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(60 Pièces)
1x
(110 Pièces)
1x
(50 Pièces)
1x
(50 Pièces)
1x
(75 Pièces)
1x
(50 Pièces)
1x
(75 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(110 Pièces)
1x
(60 Pièces)
1x
(80 Pièces)
1x
(50 Pièces)
1x
(250 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(60 Pièces)
1x
(50 Pièces)
1x
(50 Pièces)
1x
(100 Pièces)
1x
(55 Pièces)
1x
(55 Pièces)
1x
(105 Pièces)
1x
(105 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(60 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
Descriptif
Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible.
In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4x4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power.
What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players.
Once everyone has finished drawing a line through the dungeon, you trace out that path step by step, removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid, you score points for the monsters you defeated, and you choose one of four quests on your sheet for bonus points. (In the second round, you choose one of the three remaining quests, so your choices diminish over time.) In player order based on your number card, you take one of the available treasures, which provide points and powers. Your life and mana levels carry over into the next round.
In the second and third rounds, you replace one of the dice with a labyrinth die that can be passed through only in certain directions, and in the fourth round another die is replaced with the big boss die, giving you something giant to take on before ending the game and tallying your final score.
Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible.
In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4x4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power.
What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players.
Once everyone has finished drawing a line through the dungeon, you trace out that path step by step, removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid, you score points for the monsters you defeated, and you choose one of four quests on your sheet for bonus points. (In the second round, you choose one of the three remaining quests, so your choices diminish over time.) In player order based on your number card, you take one of the available treasures, which provide points and powers. Your life and mana levels carry over into the next round.
In the second and third rounds, you replace one of the dice with a labyrinth die that can be passed through only in certain directions, and in the fourth round another die is replaced with the big boss die, giving you something giant to take on before ending the game and tallying your final score.
Pochettes de cartes dans ce jeu
26 cartes de 63.0mm de largeur et 88.0mm de hauteur
Avis des utilisateurs uplay:
Aucun avis uplay publié. Soyez le premier !
Une sélection d'avis notés 8 ou plus. BoardGameGeek.
Les notes BGG ne sont pas incluses dans la moyenne uplay.
ArnoladUtilisateur BGG
9.0/10
Super fun, amazing dice roll & write system. A must have "filler" for family & friends !!!!!
thedrewstevensUtilisateur BGG
9.0/10
Great light strategy, easy to teach party game. Only downside is the consumable paper grids required to play - will need to laminate or print/buy more.
EsrediUtilisateur BGG
8.0/10
Primer Roll&Write que disfruto. En una cajita se monta el dungeon, en el que tienes que montarte la entrada y la salida, teniendo en cuenta los monstruos por los que pasas, las pociones que tomas en el camino para curarte y ya si eso, en algún punto, salir. Mola cuando va subiendo la dificil tad porque hay trols, trampas Y UN DRAGÓN. Así que roba sin mirar a quien, y huye por tu vida, antes que los demás, que eso te permite mejorar el personaje (que cada uno tiene habilidades diferentes)
Kerbster76Utilisateur BGG
8.0/10
Quick and accessible real time puzzle game. Enough variability to keep each dungeon fresh with each player having a different set of constraints or objectives based on their health, special abilities and loot cards.
TomVaselUtilisateur BGG
8.0/10
[b][url=https://boardgamegeek.com/video/217911/dungeon-academy/dungeon-academy-review-with-tom-vasel]Dice Tower Reviews: Dungeon Academy [/url][/b]
Votre avis
Les commentaires sont modérés avant publication : pas de liens, insultes ou contenus hors sujet. Les avis négatifs respectueux sont acceptés.