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Boîte de Dungeon Academy — jeu de dés édité par USAopoly pour 1-6 joueurs dès 10 ans
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20'
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Dungeon Academy

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Dungeon Academy est un jeu de dés pour 1-6 joueurs où vous explorez des donjons 4x4, combattez des monstres rouges et bleus, collectez des trésors et accomplissez des quêtes en 4 manches de 20 minutes.

Un jeu de société de Julian Allain
Éditeur: USAopoly
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Dungeon Academy
Das Spiel ist im Kommissionslager, aber es sind nur wenige Exemplare verfügbar Das Spiel ist im Kommissionslager, aber es sind nur wenige Exemplare verfügbar
Prix de détail 29,99€
15,00€ -50%Prix de vente
Expédition IT 4,49€
bundle con bustine Bundle avec manches
Cartes dans le jeu:
  • Cartes 26 (63.0mmx88.0mm)
Lot de pochettes STANDARD 10% de réduction
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Plein tarif
32,79€
Lot de pochettes SUPERIOR 10% de réduction
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Plein tarif
32,79€
Lot de pochettes PREMIUM 10% de réduction
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Plein tarif
32,79€
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
26 cartes de 63.0mm de largeur et 88.0mm de hauteur
1x (100 Pièces) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Pour commander
1x (100 Pièces) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Disponible
1x (50 Pièces) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Disponible
1x (100 Pièces) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Pour commander
1x (100 Pièces) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Quelques exemplaires
1x (100 Pièces) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Disponible
1x (50 Pièces) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Disponible
1x (100 Pièces) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Disponible
Descriptif Descriptif
Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible. In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4x4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power. What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players. Once everyone has finished drawing a line through the dungeon, you trace out that path step by step, removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid, you score points for the monsters you defeated, and you choose one of four quests on your sheet for bonus points. (In the second round, you choose one of the three remaining quests, so your choices diminish over time.) In player order based on your number card, you take one of the available treasures, which provide points and powers. Your life and mana levels carry over into the next round. In the second and third rounds, you replace one of the dice with a labyrinth die that can be passed through only in certain directions, and in the fourth round another die is replaced with the big boss die, giving you something giant to take on before ending the game and tallying your final score.
Informations supplémentaires Informations supplémentaires
Mécanique: Lancer les dés
Catégories: Fantaisie
Noms alternatifs:
BARCODE: 3760146645028
Dans 6 listes de souhaits Dans la collection 1 Cela a été vu 13688 fois
bundle con bustine Bundle avec manches
Cartes dans le jeu:
  • Cartes 26 (63.0mmx88.0mm)
Lot de pochettes STANDARD 10% de réduction
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Plein tarif
32,79€
Lot de pochettes SUPERIOR 10% de réduction
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Plein tarif
32,79€
Lot de pochettes PREMIUM 10% de réduction
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Plein tarif
32,79€
Descriptif Descriptif
Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible. In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4x4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power. What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players. Once everyone has finished drawing a line through the dungeon, you trace out that path step by step, removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid, you score points for the monsters you defeated, and you choose one of four quests on your sheet for bonus points. (In the second round, you choose one of the three remaining quests, so your choices diminish over time.) In player order based on your number card, you take one of the available treasures, which provide points and powers. Your life and mana levels carry over into the next round. In the second and third rounds, you replace one of the dice with a labyrinth die that can be passed through only in certain directions, and in the fourth round another die is replaced with the big boss die, giving you something giant to take on before ending the game and tallying your final score.
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
26 cartes de 63.0mm de largeur et 88.0mm de hauteur
1x (100 Pièces) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Pour commander
1x (100 Pièces) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Disponible
1x (50 Pièces) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Disponible
1x (100 Pièces) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Pour commander
1x (100 Pièces) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Quelques exemplaires
1x (100 Pièces) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Disponible
1x (50 Pièces) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Disponible
1x (100 Pièces) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Disponible
Informations supplémentaires Informations supplémentaires
Mécanique: Lancer les dés
Catégories: Fantaisie
Noms alternatifs:
BARCODE: 3760146645028
Dans 6 listes de souhaits Dans la collection 1 Cela a été vu 13688 fois
Extensions Extensions
Fréquemment achetés ensemble Fréquemment achetés ensemble

Ce que disent les joueurs

Avis des utilisateurs uplay: Aucun avis uplay publié. Soyez le premier !

Une sélection d'avis notés 8 ou plus. BoardGameGeek. Les notes BGG ne sont pas incluses dans la moyenne uplay.

Arnolad Utilisateur BGG
9.0/10

Super fun, amazing dice roll & write system. A must have "filler" for family & friends !!!!!

thedrewstevens Utilisateur BGG
9.0/10

Great light strategy, easy to teach party game. Only downside is the consumable paper grids required to play - will need to laminate or print/buy more.

Esredi Utilisateur BGG
8.0/10

Primer Roll&Write que disfruto. En una cajita se monta el dungeon, en el que tienes que montarte la entrada y la salida, teniendo en cuenta los monstruos por los que pasas, las pociones que tomas en el camino para curarte y ya si eso, en algún punto, salir. Mola cuando va subiendo la dificil tad porque hay trols, trampas Y UN DRAGÓN. Así que roba sin mirar a quien, y huye por tu vida, antes que los demás, que eso te permite mejorar el personaje (que cada uno tiene habilidades diferentes)

Kerbster76 Utilisateur BGG
8.0/10

Quick and accessible real time puzzle game. Enough variability to keep each dungeon fresh with each player having a different set of constraints or objectives based on their health, special abilities and loot cards.

TomVasel Utilisateur BGG
8.0/10

[b][url=https://boardgamegeek.com/video/217911/dungeon-academy/dungeon-academy-review-with-tom-vasel]Dice Tower Reviews: Dungeon Academy [/url][/b]

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