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Ars Magica Rpg Hedge Magic Revised Edition 5th Edition (0252)

A board game by
Publisher: Atlas Games
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Ars Magica Rpg Hedge Magic Revised Edition 5th Edition (0252)
Available in an external warehouse.
Shipping in about 3/7 days
-15%
25,46€

Sale Price

IT 4,49€
Description Description

Hedge Magic at a Glance Learn about the practitioners of magic outside of the Order of Hermes. Provides details on six different hedge magic traditions, with mechanics for player characters and NPCs. Includes sample characters, Virtues and Flaws, new traditions, spells, and story seeds. Magic Beyond the Order: More about Hedge Magic While members of the Hermetic Order might like to think of themselves as the premier magical power of Mythic Europe, this is not necessarily true. Hedge magicians mingle with the mundanes, plying their trades in the universities and the villages. These disparate groups may not have the organization of the Hermetic Order, but their magical skill is undeniable. Extensive mechanics for six hedge magic traditions allow for creation of player characters, adversaries, or allies. Shape the elements with the Apostles of Apollonius, learn the spirit traveling powers of the Nightwalkers, or cast the runes with the Viktar. Hedge Magic: Contents Chapter 1: Introduction Chapter 2: Elementalists Chapter 3: Folk Witches Chapter 4: Gruagachan Chapter 5: Learned Magicians Chapter 6: Nightwalkers Chapter 7: Vitkir Chapter 8: Bibliography

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BARCODE: 9781589781047
This was seen 24 times
Description Description

Hedge Magic at a Glance Learn about the practitioners of magic outside of the Order of Hermes. Provides details on six different hedge magic traditions, with mechanics for player characters and NPCs. Includes sample characters, Virtues and Flaws, new traditions, spells, and story seeds. Magic Beyond the Order: More about Hedge Magic While members of the Hermetic Order might like to think of themselves as the premier magical power of Mythic Europe, this is not necessarily true. Hedge magicians mingle with the mundanes, plying their trades in the universities and the villages. These disparate groups may not have the organization of the Hermetic Order, but their magical skill is undeniable. Extensive mechanics for six hedge magic traditions allow for creation of player characters, adversaries, or allies. Shape the elements with the Apostles of Apollonius, learn the spirit traveling powers of the Nightwalkers, or cast the runes with the Viktar. Hedge Magic: Contents Chapter 1: Introduction Chapter 2: Elementalists Chapter 3: Folk Witches Chapter 4: Gruagachan Chapter 5: Learned Magicians Chapter 6: Nightwalkers Chapter 7: Vitkir Chapter 8: Bibliography

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9781589781047
This was seen 24 times