5th Edition and will require the C&S 5th edition core rule book. Youwill be able to create your very own version of Feudal Japan; whetheryou include various elements of Folklore and Myth or go for a pureHistorical campaign for the right to be Shogun, is completely up to you.Land of the Rising Sun covers the late Classical period of Japan,through the middle of the Feudal period, circa 850–1500 CE. Charactergeneration follows a similar path as in 5th Edition Chivalry & Sorcery,giving you and your players the tools to create characters from Samuraito Ninja.The Magick rules draw on the Japanese elements of Air, Earth, Fire,Metal, Water and Wood, while the Religion rules allow people to playBuddhist or Shinto Priests, adding other branches of religion to thosefound in Chivalry & Sorcery.
30 New Vocations to Follow14 New Species for Characters.Follow Buddhism or Shintoism.Over 90 New SkillsOver 100 New Spells & Over 30 New Acts of Faith
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9781902500416
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5th Edition and will require the C&S 5th edition core rule book. Youwill be able to create your very own version of Feudal Japan; whetheryou include various elements of Folklore and Myth or go for a pureHistorical campaign for the right to be Shogun, is completely up to you.Land of the Rising Sun covers the late Classical period of Japan,through the middle of the Feudal period, circa 850–1500 CE. Charactergeneration follows a similar path as in 5th Edition Chivalry & Sorcery,giving you and your players the tools to create characters from Samuraito Ninja.The Magick rules draw on the Japanese elements of Air, Earth, Fire,Metal, Water and Wood, while the Religion rules allow people to playBuddhist or Shinto Priests, adding other branches of religion to thosefound in Chivalry & Sorcery.
30 New Vocations to Follow14 New Species for Characters.Follow Buddhism or Shintoism.Over 90 New SkillsOver 100 New Spells & Over 30 New Acts of Faith