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3-5
30'
12
No necessary in-game text
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Each player starts with two adventurers who have beginning spell or weapon abilities. These abilities are designated by a 4 or 6 sided die. Players increase their skill all the way up to a 20 sided die. The die is placed on the area of the board showing their action. They battle creatures in the catacombs, find and fight for crystals and gold, recruit new followers in the tavern, advance their skill with the trainer, gain special bonuses with the sorcerer, and trade crystals in the village. When the catacombs are cleared out, the game ends with the player holding the most special sorcerer points and gold the winner. —description from the designer
| Mechanics: | Worker Placement |
| Categories: | Adventure |
| Alternative names: | |
| This was seen 546 times | |
Each player starts with two adventurers who have beginning spell or weapon abilities. These abilities are designated by a 4 or 6 sided die. Players increase their skill all the way up to a 20 sided die. The die is placed on the area of the board showing their action. They battle creatures in the catacombs, find and fight for crystals and gold, recruit new followers in the tavern, advance their skill with the trainer, gain special bonuses with the sorcerer, and trade crystals in the village. When the catacombs are cleared out, the game ends with the player holding the most special sorcerer points and gold the winner. —description from the designer
| Mechanics: | Worker Placement |
| Categories: | Adventure |
| Alternative names: | |
| This was seen 546 times | |