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7.89
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LANGUAGE-UK
2-8
240'
14
No necessary in-game text

Enlightened Warlords: A Player's Guide to Soldier Kings

A board game by Michael Bennighof
Publisher: Avalanche Press Ltd.
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Enlightened Warlords: A Player's Guide to Soldier Kings
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Description Description

From the Avalanche Press website: "Enlightened Warlords is a 64-page book supplement for Soldier Kings, our multi-player game of the Seven Years’ War. It includes game strategy for all eight Major Powers, a history of the Seven Years’ War, and a number of new variants to spice up your game: National Aspirations. Austria can win the game by capturing Martinique — but Maria Theresa wanted Silesia, not some Caribbean island, no matter how valuable it might be. Each Major Power receives a new set of national objectives unique to itself and usually conflicting with someone else’s goals. Special Powers. Prussian counterfeiting, France’s free press, Austria’s Military Border and much more. Each Major Power becomes even more unique in play. Pre-War Options: Habsburg Spain, the Maratha Empire, Bonnie Price Charlie. How would each of these unusual events have impacted the next generation? And Lots More Options: Tropical diseases, national finance limits, supply, capital cities and on and on."

Additional information Additional information
Mechanics: Point to Point Movement Variable Player Powers
Categories: Book Expansion for base-game War
Alternative names:
This was seen 1194 times
Description Description

From the Avalanche Press website: "Enlightened Warlords is a 64-page book supplement for Soldier Kings, our multi-player game of the Seven Years’ War. It includes game strategy for all eight Major Powers, a history of the Seven Years’ War, and a number of new variants to spice up your game: National Aspirations. Austria can win the game by capturing Martinique — but Maria Theresa wanted Silesia, not some Caribbean island, no matter how valuable it might be. Each Major Power receives a new set of national objectives unique to itself and usually conflicting with someone else’s goals. Special Powers. Prussian counterfeiting, France’s free press, Austria’s Military Border and much more. Each Major Power becomes even more unique in play. Pre-War Options: Habsburg Spain, the Maratha Empire, Bonnie Price Charlie. How would each of these unusual events have impacted the next generation? And Lots More Options: Tropical diseases, national finance limits, supply, capital cities and on and on."

Additional information Additional information
Mechanics: Point to Point Movement Variable Player Powers
Categories: Book Expansion for base-game War
Alternative names:
This was seen 1194 times