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Fallen: Cataclysm - Adventure Pack

A board game by Tom W. Green, III Stephen C. Smith
Publisher: Watchtower Games
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Fallen: Cataclysm - Adventure Pack
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Description Description

Cataclysm Creatures:

Fire Wisp (A - Win) - The fire wisp deals 2 wounds to the Hero. This is serious damage for any creature, let alone a level 1. To balance this ability, it only triggers during (A - Win) and the fire wisp rolls weaker dice to help win the challenge.

Stalker (A - Win) - Cancel all damage dealt to the Stalker. If timed well with (A) challenges, your Stalker will shrug off all damage keeping experience out of the hero's hands.

Cave Drake (A/S - Lose) - Pay 1 Fortune to refresh the Cave Drake. The cave drake in the story cards is a relentless beast, and this ability simulates this by allowing the Dungeon Lord to bring the creature back in to play for the next challenge after losing. Having a level 3 creature get right back up again is not what the hero wants to see.

Cataclysm Treasures:

Charred Scales (Armor) - Armor Value of 4. When charred scales is breached, deal 1 wound. Burn the creatures as they hurt you. If the creature only has one life left, give the Dungeon Lord pause as he thinks about hurting you.

Chains of Ilthor (Item) - Exhaust when a creature is refreshed. Exhaust the creature unless the Dungeon Lord pays you Fortune.

Additional information Additional information
Mechanics: Dice Rolling Hand Management
Categories: Card Games Dice Exploration Fantasy
Alternative names:
This was seen 2430 times
Description Description

Cataclysm Creatures:

Fire Wisp (A - Win) - The fire wisp deals 2 wounds to the Hero. This is serious damage for any creature, let alone a level 1. To balance this ability, it only triggers during (A - Win) and the fire wisp rolls weaker dice to help win the challenge.

Stalker (A - Win) - Cancel all damage dealt to the Stalker. If timed well with (A) challenges, your Stalker will shrug off all damage keeping experience out of the hero's hands.

Cave Drake (A/S - Lose) - Pay 1 Fortune to refresh the Cave Drake. The cave drake in the story cards is a relentless beast, and this ability simulates this by allowing the Dungeon Lord to bring the creature back in to play for the next challenge after losing. Having a level 3 creature get right back up again is not what the hero wants to see.

Cataclysm Treasures:

Charred Scales (Armor) - Armor Value of 4. When charred scales is breached, deal 1 wound. Burn the creatures as they hurt you. If the creature only has one life left, give the Dungeon Lord pause as he thinks about hurting you.

Chains of Ilthor (Item) - Exhaust when a creature is refreshed. Exhaust the creature unless the Dungeon Lord pays you Fortune.

Additional information Additional information
Mechanics: Dice Rolling Hand Management
Categories: Card Games Dice Exploration Fantasy
Alternative names:
This was seen 2430 times