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Available in an external warehouse.Sale Price
You can also use this book to run one-shot adventures and it also has guidance on linking them together into a campaign. Many adventures include mechanics and guidance for wilderness exploration to help players experience that feeling of awe in exploring a strange and magical world. It also includes original monsters that will surprise and terrify even seasoned players.
Contains 200 pages of content, 12 adventures ranging from 1st-7th level, 18 original monsters, dozens of NPCs, new magical weapons and potions, a new playable race, and is loaded with beautiful full color art throughout. Each adventure includes a plug-and-play section detailing how to connect it to your own campaign and is designed to be as easy to run as possible for the GM.
Author - Shane Collins
Content Editor - Ash Monogue
Copy Editor - Frank Ard
Lead Illustrator - Pawel Parol
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| Mechanics: | |
| Categories: | |
| Alternative names: | |
| This was seen 3 times | |
You can also use this book to run one-shot adventures and it also has guidance on linking them together into a campaign. Many adventures include mechanics and guidance for wilderness exploration to help players experience that feeling of awe in exploring a strange and magical world. It also includes original monsters that will surprise and terrify even seasoned players.
Contains 200 pages of content, 12 adventures ranging from 1st-7th level, 18 original monsters, dozens of NPCs, new magical weapons and potions, a new playable race, and is loaded with beautiful full color art throughout. Each adventure includes a plug-and-play section detailing how to connect it to your own campaign and is designed to be as easy to run as possible for the GM.
Author - Shane Collins
Content Editor - Ash Monogue
Copy Editor - Frank Ard
Lead Illustrator - Pawel Parol
Â
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| This was seen 3 times | |