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LANGUAGE-UK
2-5
90'
12
Extensive use of text

SHASN

A board game by Zain Memon
Publisher: Memesys Culture Lab
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SHASN
The game can be ordered, but we do not have any information about it.
88,90€
IT Free
Description Description

SHASN is a political strategy board game where every player takes on the role of a politician in the midst of a political campaign. With each turn, players must draw an Ideology Card and take stands on divisive and urgent political issues. These choices will help them gather resources to influence voters or purchase strategic powers. Players can build diverse Ideologies with every policy decision, to best reflect their beliefs and play style. As they progress in the game, players must choose between sticking to their ideals or molding them as per their needs. In a game of trading, coercion, and strategy, players must do whatever it takes to survive and dominate. The map is split into 9 zones with each zone having a different voter-count required to form a majority. The player with the highest majority votes - when all majorities are formed - wins the game. To influence voters, players will need unique combinations of the four resources at their disposal - (campaign) Funds, Media (attention), (public) Trust and (street) Clout. At the beginning of their turn, each player must answer an Ideology Card. Every answer on an Ideology Card belongs to one Ideologue. There are four Ideologues in the game - The Capitalist, The Showstopper, The Supremo, and The Idealist. As players collect more cards belonging to one Ideologue, they will unlock new powers that can help them cement their own positions or destabilize opponents. Players must constantly juggle with the trade-off of giving answers that grant them the resources they need in that moment or investing in long term strategy with answers that strengthen their Ideologies to unlock greater combos later in the game. Players must also navigate the effects of Headlines (triggered by placing Vters in volatile zones) and Conspiracy Cards (which can be purchased at any time in the game), providing them with a wide toolset to seize power or throw a spanner in the works of a rival. Placing you in the shoes of a politician, the gameplay is often aggressive, action-packed and laden with long-term strategy building.

Additional information Additional information
Mechanics: Set Collection Simulation Take That Trading Variable Player Powers
Categories: Political/Negotiation Political/Negotiation Exploration
Alternative names:
BARCODE: 860005155194
The item is in 1 cart In 1 wishlist This was seen 981 times
Description Description

SHASN is a political strategy board game where every player takes on the role of a politician in the midst of a political campaign. With each turn, players must draw an Ideology Card and take stands on divisive and urgent political issues. These choices will help them gather resources to influence voters or purchase strategic powers. Players can build diverse Ideologies with every policy decision, to best reflect their beliefs and play style. As they progress in the game, players must choose between sticking to their ideals or molding them as per their needs. In a game of trading, coercion, and strategy, players must do whatever it takes to survive and dominate. The map is split into 9 zones with each zone having a different voter-count required to form a majority. The player with the highest majority votes - when all majorities are formed - wins the game. To influence voters, players will need unique combinations of the four resources at their disposal - (campaign) Funds, Media (attention), (public) Trust and (street) Clout. At the beginning of their turn, each player must answer an Ideology Card. Every answer on an Ideology Card belongs to one Ideologue. There are four Ideologues in the game - The Capitalist, The Showstopper, The Supremo, and The Idealist. As players collect more cards belonging to one Ideologue, they will unlock new powers that can help them cement their own positions or destabilize opponents. Players must constantly juggle with the trade-off of giving answers that grant them the resources they need in that moment or investing in long term strategy with answers that strengthen their Ideologies to unlock greater combos later in the game. Players must also navigate the effects of Headlines (triggered by placing Vters in volatile zones) and Conspiracy Cards (which can be purchased at any time in the game), providing them with a wide toolset to seize power or throw a spanner in the works of a rival. Placing you in the shoes of a politician, the gameplay is often aggressive, action-packed and laden with long-term strategy building.

Additional information Additional information
Mechanics: Set Collection Simulation Take That Trading Variable Player Powers
Categories: Political/Negotiation Political/Negotiation Exploration
Alternative names:
BARCODE: 860005155194
The item is in 1 cart In 1 wishlist This was seen 981 times