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Strange Squad Rpg

A board game by
Publisher: S. Murphy
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Strange Squad Rpg
Available in an external warehouse.
Shipping in about 3/7 days
-15%
21,21€

Sale Price

IT 4,49€
Description Description

A SLEEK, RULES-LIGHT ROLEPLAYING GAME OF PARANORMAL INVESTIGATION.

Strange Squad is a game about weird, powerful individuals known as 'Agents' investigating and solving issues involving 'Aberrants': Paranormal creatures, beings, and phenomena that defy logical explanation. Agent's seek to uphold The Veil, a layer of secrecy that keeps the public from learning about these fragments of unreality, for their sake and ours.

EASY TO RUN, EASY TO PLAY.

The game runs on an easy rules-light, roll-under d100 system that keeps the game moving and the mysteries unravelling. Learning Strange Squad is easy with it's introductory adventure, Buried in the Quagmire.

CUSTOMIZABLE, INTERESTING CHARACTER CREATION.

In the game, the non GM players act as characters known as Agents. Each Agent has a a set of stats, skills, and a unique Aberrancy of their very own. Making characters is quick and easy but hands full control over to players in who they want to create.

THERES NEVER ENOUGH TIME.

There's only so many hours in a day. Sometimes a squad's biggest obstacle isn't a ancient curse, monstrous entity, or fantastical beast but rather time. More specifically: the lack of it. Adapting the clocks from John Harper's Blades in the Dark, Strange Squad uses a clock system to track how long each element of investigation takes, encouraging smart use of time and keeping the game moving. If the Agents don't resolve their Assignment fast enough, it's game over and the mission becomes unsalvageable.

A5 36 page colour zine

 

Additional information Additional information
Mechanics:
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Alternative names:
This was seen 3 times
Description Description

A SLEEK, RULES-LIGHT ROLEPLAYING GAME OF PARANORMAL INVESTIGATION.

Strange Squad is a game about weird, powerful individuals known as 'Agents' investigating and solving issues involving 'Aberrants': Paranormal creatures, beings, and phenomena that defy logical explanation. Agent's seek to uphold The Veil, a layer of secrecy that keeps the public from learning about these fragments of unreality, for their sake and ours.

EASY TO RUN, EASY TO PLAY.

The game runs on an easy rules-light, roll-under d100 system that keeps the game moving and the mysteries unravelling. Learning Strange Squad is easy with it's introductory adventure, Buried in the Quagmire.

CUSTOMIZABLE, INTERESTING CHARACTER CREATION.

In the game, the non GM players act as characters known as Agents. Each Agent has a a set of stats, skills, and a unique Aberrancy of their very own. Making characters is quick and easy but hands full control over to players in who they want to create.

THERES NEVER ENOUGH TIME.

There's only so many hours in a day. Sometimes a squad's biggest obstacle isn't a ancient curse, monstrous entity, or fantastical beast but rather time. More specifically: the lack of it. Adapting the clocks from John Harper's Blades in the Dark, Strange Squad uses a clock system to track how long each element of investigation takes, encouraging smart use of time and keeping the game moving. If the Agents don't resolve their Assignment fast enough, it's game over and the mission becomes unsalvageable.

A5 36 page colour zine

 

Additional information Additional information
Mechanics:
Categories:
Alternative names:
This was seen 3 times