To the north lies the icy and stormy Sea of Claws, separating the Empire from the lands of Norsca, where tribes of raiders pray to the forces of Chaos for glory and power, while huge monsters lurk in the fjords. The coastal provinces of the Empire, determined to escape the grip of Marienburg at any cost, rush to create large fleets and maritime defenses. Sailors, explorers, pirates, and shipwreck survivors rub their hands at the thought of the riches to be conquered, but if life on the ocean can bring great fortunes, the risks are even greater.
Sea of Claws is a guide to adventures on the seas of the Old World. Among its pages:
A journey along the coasts of the Sea of Claws, from the Swamps of Couronne to the cursed beaches of Troll Country, to the icy territories of the Bjornling.
A guide to the management of oceanic vessels, naval combat, and a new approach to trade.
A bestiary of marine creatures, from small Mighty Crabs to the colossal Black Leviathan.
The People of the Sea, eight Careers for those who live along the coasts and oceans.
Rules for adding exciting events, interesting Activities, and deadly encounters to long sea voyages.
Information on the Cult of Manann and the faith of Stromfels.
Profiles of famous captains, such as the Arch-Lord of the Sea Vrisk Ironclaw, Wulfrick the Wanderer.
Jaego Roth and Drong the Long, as well as some tips on how they can influence the adventures of the Characters.
Sea of Claws is the ideal starting point for those who want to start a new campaign sailing the waves or for those who want to take their story beyond the borders of the Empire and towards the distant lands across the sea.
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9791255980896
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Description
To the north lies the icy and stormy Sea of Claws, separating the Empire from the lands of Norsca, where tribes of raiders pray to the forces of Chaos for glory and power, while huge monsters lurk in the fjords. The coastal provinces of the Empire, determined to escape the grip of Marienburg at any cost, rush to create large fleets and maritime defenses. Sailors, explorers, pirates, and shipwreck survivors rub their hands at the thought of the riches to be conquered, but if life on the ocean can bring great fortunes, the risks are even greater.
Sea of Claws is a guide to adventures on the seas of the Old World. Among its pages:
A journey along the coasts of the Sea of Claws, from the Swamps of Couronne to the cursed beaches of Troll Country, to the icy territories of the Bjornling.
A guide to the management of oceanic vessels, naval combat, and a new approach to trade.
A bestiary of marine creatures, from small Mighty Crabs to the colossal Black Leviathan.
The People of the Sea, eight Careers for those who live along the coasts and oceans.
Rules for adding exciting events, interesting Activities, and deadly encounters to long sea voyages.
Information on the Cult of Manann and the faith of Stromfels.
Profiles of famous captains, such as the Arch-Lord of the Sea Vrisk Ironclaw, Wulfrick the Wanderer.
Jaego Roth and Drong the Long, as well as some tips on how they can influence the adventures of the Characters.
Sea of Claws is the ideal starting point for those who want to start a new campaign sailing the waves or for those who want to take their story beyond the borders of the Empire and towards the distant lands across the sea.