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Playing Magus, you will use dice and pen to write a unique tale about the quest for perfection in the arcane arts and the infinite solitude of power. Your written thoughts will form the diary: the artifact that represents the ultimate goal of the game. You can also draw, insert photographs, create a pastiche of links to other forms of creativity.
Your laboratory is scattered with relics, mute witnesses of a life marked by an insatiable craving. Was it a thirst for power? Gods, how strong you were. Surrounded by spells aimed at revealing the oldest mysteries or even exercising control over this world that is becoming increasingly alien to you. Or was it a hunger for human warmth? All this... For what? For fragile bonds barely able to quell your need for belonging? As you close this chapter of your life, reflect on the traces of the past, on all the scars and regrets. You are the Magus, the Sorcerer of the Lonely Tower, and through these pages, you will remember your story.
In any case, you will set the pace of the game, whether it lasts just three hours or entire weeks. You will navigate through bizarre encounters and unpredictable opportunities to learn spells or forge ephemeral bonds. But beware, you can only face seven events before the end comes. Time flies, and you will have to make difficult decisions.
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| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 584 times | |
Playing Magus, you will use dice and pen to write a unique tale about the quest for perfection in the arcane arts and the infinite solitude of power. Your written thoughts will form the diary: the artifact that represents the ultimate goal of the game. You can also draw, insert photographs, create a pastiche of links to other forms of creativity.
Your laboratory is scattered with relics, mute witnesses of a life marked by an insatiable craving. Was it a thirst for power? Gods, how strong you were. Surrounded by spells aimed at revealing the oldest mysteries or even exercising control over this world that is becoming increasingly alien to you. Or was it a hunger for human warmth? All this... For what? For fragile bonds barely able to quell your need for belonging? As you close this chapter of your life, reflect on the traces of the past, on all the scars and regrets. You are the Magus, the Sorcerer of the Lonely Tower, and through these pages, you will remember your story.
In any case, you will set the pace of the game, whether it lasts just three hours or entire weeks. You will navigate through bizarre encounters and unpredictable opportunities to learn spells or forge ephemeral bonds. But beware, you can only face seven events before the end comes. Time flies, and you will have to make difficult decisions.
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 584 times | |