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Combat Commander: Pacific

Gra planszowa pt Chad Jensen
Wydawca: GMT Games
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Combat Commander: Pacific
Aktualnie wyprzedane. Możliwość zamówienia.
Cennik: 86,99€ 78,29€
IT bezpłatny
bundle con bustine Pakiety z saszetkami
Karty w grze:
  • rękawy
STANDARD pakiet saszetek 10% zniżki
+1x
Combat Commander: Pacific
78,29€
86,99€
=
85,85€
Cena bez rabatów
95,39€
SUPERIOR pakiet saszetek 10% zniżki
+1x
Combat Commander: Pacific
78,29€
86,99€
=
85,85€
Cena bez rabatów
95,39€
PREMIUM pakiet saszetek 10% zniżki
+1x
Combat Commander: Pacific
78,29€
86,99€
=
90,89€
Cena bez rabatów
100,99€
Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 216: 63.0mm szerokie i 88.0mm wysokie (63.0x88.0)
5x (50 Pz) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Dostępne
3x (100 Pz) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Dostępne
3x (100 Pz) 100 Bustine Arcane Standard Size (63 x 88 mm)
zamówić
3x (100 Pz) 100 Bustine Protettive Dragon Shield - Misura Standard - Trasparente
zamówić
3x (100 Pz) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
zamówić
3x (100 Pz) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
zamówić
3x (100 Pz) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Dostępne
2x (110 Pz) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
zamówić
3x (75 Pz) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Dostępne
5x (50 Pz) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Dostępne
3x (75 Pz) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Dostępne
3x (100 Pz) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Dostępne
3x (100 Pz) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Dostępne
Opis Opis
Combat Commander:Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II. CC:P's main theme is the addition of three new factions to the Combat Commander family: Imperial Japan the Pacific US - with a strong emphasis on the US Marine Corps the Pacific Commonwealth - focusing on Indian and ANZAC forces CC:P is a stand alone game in the card-driven Combat Commander game series. While utilizing Combat Commander: Europe's basic rules, CC:P includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This slightly ramps up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism. Just a few of the additions include: Banzai attacks; BARs and Thompson SMGs; Beach landings & river crossings; Hidden movement; Caves; Scouts; Aircraft; Bayonets; Mortar spotting; Treetop snipers; Reconnoitering. SCALE: Each hex of a Combat Commander map is roughly 100 feet across (about 30 meters). Each complete Player Turn abstractly represents several seconds of real time. Each complete Game Turn abstractly represents several minutes of real time. UNITS: Due in part to the unique composition of late-war USMC squads and the imbedding of specialized weapon teams within IJA squads, the units in the game are represented by 4-6 man Teams and 8-13 man Squads. Radios — and individual weapons larger than a pistol or rifle — are represented by their own counters. Individual Aircraft are also represented with their own counters. VICTORY: Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge. GAME FLOW: A game of Combat Commander is divided into several Time segments. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" and die roll "Triggers" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan. CC:P includes twelve maps featuring terrain specific to the PTO. CC:P's playbook includes: twelve scenarios. Pacific version of the Random Scenario Generator utilizing the new maps and nationalities. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. section detailing the differences between CC:P and Combat Commander's first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading. examples of play. Design & Development notes as well as numerous play hints. Components: * 352x large counters (5/8") * 280x small counters (1/2") * 216x 2.5 x 3.5 cards * 6x 2-sided 17 x 22 maps (twelve maps in total) * 3x 2-sided 8.5 x 11 nation-specific player aid cards * 2x 1-sided 8.5 x 11 generic player aid cards * 1x 32-page Rulebook * 1x 32-page Playbook * 1x Track Display NOTE: Combat Commander:Pacific is a stand-alone game. You do NOT need to own any other Combat Commander game in order to play it, though familiarity with the system would be a plus.
Dalsze informacje Dalsze informacje
Mechanika: Oznaczenia i siatka sześciokątna Symulacji Zmienna kolejność faz
Kategorie: Wojna
Alternatywne nazwy: Combat Commander: Pacific 戰鬥指揮官:太平洋篇 Combat Commander: Pacific Combat Commander: Pacifico 戰鬥指揮官:太平洋篇
BARCODE: 817054011872
wNcart Na liście życzeń 6__TOK_1__ W kolekcjach 11__TOK_1__ Obejrzano go 9434__TOK_1__ razy
bundle con bustine Pakiety z saszetkami
Karty w grze:
  • rękawy
STANDARD pakiet saszetek 10% zniżki
+1x
Combat Commander: Pacific
78,29€
86,99€
=
85,85€
Cena bez rabatów
95,39€
SUPERIOR pakiet saszetek 10% zniżki
+1x
Combat Commander: Pacific
78,29€
86,99€
=
85,85€
Cena bez rabatów
95,39€
PREMIUM pakiet saszetek 10% zniżki
+1x
Combat Commander: Pacific
78,29€
86,99€
=
90,89€
Cena bez rabatów
100,99€
Opis Opis
Combat Commander:Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II. CC:P's main theme is the addition of three new factions to the Combat Commander family: Imperial Japan the Pacific US - with a strong emphasis on the US Marine Corps the Pacific Commonwealth - focusing on Indian and ANZAC forces CC:P is a stand alone game in the card-driven Combat Commander game series. While utilizing Combat Commander: Europe's basic rules, CC:P includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This slightly ramps up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism. Just a few of the additions include: Banzai attacks; BARs and Thompson SMGs; Beach landings & river crossings; Hidden movement; Caves; Scouts; Aircraft; Bayonets; Mortar spotting; Treetop snipers; Reconnoitering. SCALE: Each hex of a Combat Commander map is roughly 100 feet across (about 30 meters). Each complete Player Turn abstractly represents several seconds of real time. Each complete Game Turn abstractly represents several minutes of real time. UNITS: Due in part to the unique composition of late-war USMC squads and the imbedding of specialized weapon teams within IJA squads, the units in the game are represented by 4-6 man Teams and 8-13 man Squads. Radios — and individual weapons larger than a pistol or rifle — are represented by their own counters. Individual Aircraft are also represented with their own counters. VICTORY: Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge. GAME FLOW: A game of Combat Commander is divided into several Time segments. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" and die roll "Triggers" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan. CC:P includes twelve maps featuring terrain specific to the PTO. CC:P's playbook includes: twelve scenarios. Pacific version of the Random Scenario Generator utilizing the new maps and nationalities. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. section detailing the differences between CC:P and Combat Commander's first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading. examples of play. Design & Development notes as well as numerous play hints. Components: * 352x large counters (5/8") * 280x small counters (1/2") * 216x 2.5 x 3.5 cards * 6x 2-sided 17 x 22 maps (twelve maps in total) * 3x 2-sided 8.5 x 11 nation-specific player aid cards * 2x 1-sided 8.5 x 11 generic player aid cards * 1x 32-page Rulebook * 1x 32-page Playbook * 1x Track Display NOTE: Combat Commander:Pacific is a stand-alone game. You do NOT need to own any other Combat Commander game in order to play it, though familiarity with the system would be a plus.
Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 216: 63.0mm szerokie i 88.0mm wysokie (63.0x88.0)
5x (50 Pz) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Dostępne
3x (100 Pz) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Dostępne
3x (100 Pz) 100 Bustine Arcane Standard Size (63 x 88 mm)
zamówić
3x (100 Pz) 100 Bustine Protettive Dragon Shield - Misura Standard - Trasparente
zamówić
3x (100 Pz) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
zamówić
3x (100 Pz) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
zamówić
3x (100 Pz) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Dostępne
2x (110 Pz) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
zamówić
3x (75 Pz) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Dostępne
5x (50 Pz) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Dostępne
3x (75 Pz) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Dostępne
3x (100 Pz) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Dostępne
3x (100 Pz) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Dostępne
Dalsze informacje Dalsze informacje
Mechanika: Oznaczenia i siatka sześciokątna Symulacji Zmienna kolejność faz
Kategorie: Wojna
Alternatywne nazwy: Combat Commander: Pacific 戰鬥指揮官:太平洋篇 Combat Commander: Pacific Combat Commander: Pacifico 戰鬥指揮官:太平洋篇
BARCODE: 817054011872
wNcart Na liście życzeń 6__TOK_1__ W kolekcjach 11__TOK_1__ Obejrzano go 9434__TOK_1__ razy