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8.19
20 23477
Votação BGG: BGG Stats
LANGUAGE-UK
3-4
120'
13
Nenhum texto necessário no jogo

Brass Deluxe

Um jogo de tabuleiro de Martin Wallace
Editora: Eagle-Gryphon Games
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Brass Deluxe
O jogo chega em breve
79,90€
IT Grátis
bundle con bustine Pacote com mangas
Cartas do jogo:
  • 66__PH_1__ cartões (57.5mm__PH_3__x__PH_4__89.0mm__PH_5__)
STANDARD pacote de mangas 10% de desconto
+1x
Brass Deluxe
79,90€
=
82,42€
Preço total
2,80€
SUPERIOR pacote de mangas 10% de desconto
+1x
Brass Deluxe
79,90€
=
82,42€
Preço total
2,80€
PREMIUM pacote de mangas 10% de desconto
+1x
Brass Deluxe
79,90€
=
84,94€
Preço total
5,60€
Mangas de cartas neste jogo Mangas de cartas neste jogo
66 cartões de 57.5mm largura e 89.0mm de altura
2x (50 Peças) Mayday: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
Disponível
1x (100 Peças) Mayday: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
Para encomendar
1x (100 Peças) Sapphire: 100 Bustine Chimera USA (57.5 x 89 mm) (Orange)
Disponível
1x (100 Peças) uplay.it edizioni: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (UPL-7044)
Disponível
1x (110 Peças) Sleeve Kings Standard Usa Chimera Card Sleeves (57.5x89mm) 110 Pack 60 Microns
Disponível
1x (75 Peças) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Disponível
2x (50 Peças) Honu Moana: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (HMN-7078)
Disponível
1x (75 Peças) Honu Moana: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (HMN-ORANGE)
Disponível
1x (100 Peças) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Disponível
Descrição Descrição
In Brass the players represent industrialists in northern England during the heyday of the industrial revolution. Each player needs to build an economic engine that surpasses the other by the time railways are established and the foreign markets have been saturated with English cotton. The goal of the game is to have the most points at the end of the game. These are obtained in three ways: 1) Building industries and having them successfully utilized 2) Building canal or rail connections to cities that have many successfully utilized industries 3) money at the end of the game (very inefficient). Game play is divided into two phases - the Canal Phase and the Rail Phase. At the beginning of each phase players are dealt a hand of cards that represent a mix of the cities and the available industries. On his turn, a player has two actions (except first turn of the game where there is only one action) and must spend a card for each one. Available actions include: 1) building an industry 2) building a connection [either canals or rails based on phase of the game] 3) developing their own industries which removes lower victory point industries from a player's board in favor of higher victory point ones 4) selling cotton 5) taking a loan (absolutely necessary a few times a game). At the end of a player's turn they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn - from lowest spent first to highest spent. This turn order mechanic opens some strategic options for players going later in the turn order allowing possibility of back-to-back turns. After all the cards have been played the first time (deck size adjusted for number of players) the Canal Phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, new cards are dealt and the Rail Phase begins. Rail Phase is identical to Canal Phase except players may now occupy more than one location in a city and a double connection build (though expensive) is possible. At the end of the Rail Phase there is another scoring round and a winner is crowned. The use of the cards limit where you can build your industries but any card can be used for the develop, sell cotton or building connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source which may be an opponent's coal mine which gets that coal mine closer to scoring (i.e. being utilized). [Side Note] Brass provides a game of timing and positioning yourself to have your opponents propel you to victory. The rule book is notorious for being difficult to understand (though has been significantly fixed in the most recent edition). After a few turns the game reveals itself as being far more simple than the rules suggest. A teacher or viewing a how to play video is definitely worth the time.
Informações adicionais Informações adicionais
Mecânica: Gerenciamento de mãos Construção de rota/rede
Categorias: Econômico Indústria/Manufatura Transporte
Nomes alternativos: Brass Kohle: Mit Volldampf zum Reichtum 銅板 Brass Brass Deluxe Brass. Ланкашир Brass: Lancashire Kohle: Mit Volldampf zum Reichtum ブラス:ランカシャー 工業革命 工業革命:蘭開夏 브라스: 랭커셔
BARCODE: ?????????
Isso foi visto 3152__PH_1__ vezes
bundle con bustine Pacote com mangas
Cartas do jogo:
  • 66__PH_1__ cartões (57.5mm__PH_3__x__PH_4__89.0mm__PH_5__)
STANDARD pacote de mangas 10% de desconto
+1x
Brass Deluxe
79,90€
=
82,42€
Preço total
2,80€
SUPERIOR pacote de mangas 10% de desconto
+1x
Brass Deluxe
79,90€
=
82,42€
Preço total
2,80€
PREMIUM pacote de mangas 10% de desconto
+1x
Brass Deluxe
79,90€
=
84,94€
Preço total
5,60€
Descrição Descrição
In Brass the players represent industrialists in northern England during the heyday of the industrial revolution. Each player needs to build an economic engine that surpasses the other by the time railways are established and the foreign markets have been saturated with English cotton. The goal of the game is to have the most points at the end of the game. These are obtained in three ways: 1) Building industries and having them successfully utilized 2) Building canal or rail connections to cities that have many successfully utilized industries 3) money at the end of the game (very inefficient). Game play is divided into two phases - the Canal Phase and the Rail Phase. At the beginning of each phase players are dealt a hand of cards that represent a mix of the cities and the available industries. On his turn, a player has two actions (except first turn of the game where there is only one action) and must spend a card for each one. Available actions include: 1) building an industry 2) building a connection [either canals or rails based on phase of the game] 3) developing their own industries which removes lower victory point industries from a player's board in favor of higher victory point ones 4) selling cotton 5) taking a loan (absolutely necessary a few times a game). At the end of a player's turn they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn - from lowest spent first to highest spent. This turn order mechanic opens some strategic options for players going later in the turn order allowing possibility of back-to-back turns. After all the cards have been played the first time (deck size adjusted for number of players) the Canal Phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, new cards are dealt and the Rail Phase begins. Rail Phase is identical to Canal Phase except players may now occupy more than one location in a city and a double connection build (though expensive) is possible. At the end of the Rail Phase there is another scoring round and a winner is crowned. The use of the cards limit where you can build your industries but any card can be used for the develop, sell cotton or building connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source which may be an opponent's coal mine which gets that coal mine closer to scoring (i.e. being utilized). [Side Note] Brass provides a game of timing and positioning yourself to have your opponents propel you to victory. The rule book is notorious for being difficult to understand (though has been significantly fixed in the most recent edition). After a few turns the game reveals itself as being far more simple than the rules suggest. A teacher or viewing a how to play video is definitely worth the time.
Mangas de cartas neste jogo Mangas de cartas neste jogo
66 cartões de 57.5mm largura e 89.0mm de altura
2x (50 Peças) Mayday: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
Disponível
1x (100 Peças) Mayday: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
Para encomendar
1x (100 Peças) Sapphire: 100 Bustine Chimera USA (57.5 x 89 mm) (Orange)
Disponível
1x (100 Peças) uplay.it edizioni: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (UPL-7044)
Disponível
1x (110 Peças) Sleeve Kings Standard Usa Chimera Card Sleeves (57.5x89mm) 110 Pack 60 Microns
Disponível
1x (75 Peças) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Disponível
2x (50 Peças) Honu Moana: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (HMN-7078)
Disponível
1x (75 Peças) Honu Moana: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (HMN-ORANGE)
Disponível
1x (100 Peças) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Disponível
Informações adicionais Informações adicionais
Mecânica: Gerenciamento de mãos Construção de rota/rede
Categorias: Econômico Indústria/Manufatura Transporte
Nomes alternativos: Brass Kohle: Mit Volldampf zum Reichtum 銅板 Brass Brass Deluxe Brass. Ланкашир Brass: Lancashire Kohle: Mit Volldampf zum Reichtum ブラス:ランカシャー 工業革命 工業革命:蘭開夏 브라스: 랭커셔
BARCODE: ?????????
Isso foi visto 3152__PH_1__ vezes
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