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Idioma: Inglês Francês Holandês
Caixa de Dungeon Academy — jogo de dados da USAopoly para 1-6 jogadores a partir de 10 anos
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6.75
Votação BGG: BGG Stats
1-6
20'
10
Nenhum texto necessário no jogo

Dungeon Academy

Disponível no nosso armazém
Encomendas até às 15:00, hora italiana: envio no próprio dia, de segunda a sexta-feira.
Entrega em Itália normalmente em 1 dia útil, 2 para as ilhas.

Dungeon Academy é um jogo de dados para 1-6 jogadores onde você explora masmorras 4x4, derrota monstros vermelhos e azuis, coleta tesouros e completa missões em 4 rodadas de 20 minutos.

Um jogo de tabuleiro de Julian Allain
Editora: USAopoly
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Dungeon Academy
O jogo está em consignação, mas restam apenas algumas cópias O jogo está em consignação, mas restam apenas algumas cópias
Preço de varejo 29,99€
15,00€ -50%Preço de venda
Remessa IT 4,49€
bundle con bustine Pacote com mangas
Cartas do jogo:
  • 26 cartões (63.0mmx88.0mm)
STANDARD pacote de mangas 10% de desconto
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Preço total
32,79€
SUPERIOR pacote de mangas 10% de desconto
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Preço total
32,79€
PREMIUM pacote de mangas 10% de desconto
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Preço total
32,79€
Mangas de cartas neste jogo Mangas de cartas neste jogo
26 cartões de 63.0mm largura e 88.0mm de altura
1x (100 Peças) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Para encomendar
1x (100 Peças) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Disponível
1x (50 Peças) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Disponível
1x (100 Peças) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Para encomendar
1x (100 Peças) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Poucas cópias
1x (100 Peças) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Disponível
1x (50 Peças) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Disponível
1x (100 Peças) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Disponível
Descrição Descrição
Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible. In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4x4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power. What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players. Once everyone has finished drawing a line through the dungeon, you trace out that path step by step, removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid, you score points for the monsters you defeated, and you choose one of four quests on your sheet for bonus points. (In the second round, you choose one of the three remaining quests, so your choices diminish over time.) In player order based on your number card, you take one of the available treasures, which provide points and powers. Your life and mana levels carry over into the next round. In the second and third rounds, you replace one of the dice with a labyrinth die that can be passed through only in certain directions, and in the fourth round another die is replaced with the big boss die, giving you something giant to take on before ending the game and tallying your final score.
Informações adicionais Informações adicionais
Mecânica: Lançamento de dados
Categorias: Fantasia
Nomes alternativos:
BARCODE: 3760146645028
Em 6 listas de desejos Na coleção 1 Isso foi visto 13688 vezes
bundle con bustine Pacote com mangas
Cartas do jogo:
  • 26 cartões (63.0mmx88.0mm)
STANDARD pacote de mangas 10% de desconto
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Preço total
32,79€
SUPERIOR pacote de mangas 10% de desconto
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Preço total
32,79€
PREMIUM pacote de mangas 10% de desconto
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Preço total
32,79€
Descrição Descrição
Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible. In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4x4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power. What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players. Once everyone has finished drawing a line through the dungeon, you trace out that path step by step, removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid, you score points for the monsters you defeated, and you choose one of four quests on your sheet for bonus points. (In the second round, you choose one of the three remaining quests, so your choices diminish over time.) In player order based on your number card, you take one of the available treasures, which provide points and powers. Your life and mana levels carry over into the next round. In the second and third rounds, you replace one of the dice with a labyrinth die that can be passed through only in certain directions, and in the fourth round another die is replaced with the big boss die, giving you something giant to take on before ending the game and tallying your final score.
Mangas de cartas neste jogo Mangas de cartas neste jogo
26 cartões de 63.0mm largura e 88.0mm de altura
1x (100 Peças) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Para encomendar
1x (100 Peças) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Disponível
1x (50 Peças) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Disponível
1x (100 Peças) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Para encomendar
1x (100 Peças) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Poucas cópias
1x (100 Peças) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Disponível
1x (50 Peças) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Disponível
1x (100 Peças) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Disponível
Informações adicionais Informações adicionais
Mecânica: Lançamento de dados
Categorias: Fantasia
Nomes alternativos:
BARCODE: 3760146645028
Em 6 listas de desejos Na coleção 1 Isso foi visto 13688 vezes
Expansões Expansões
Frequentemente comprados juntos Frequentemente comprados juntos

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