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rialto--edizione-inglese-
6.9
1293 3972
BGG Vote: BGG Stats
LANGUAGE-UK LANGUAGE-ITWWW
2-5
45'
10
No necessary in-game text

Rialto

A board game by Stefan Feld
Publisher: Tasty Minstrel Games
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Rialto
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Bustine per le carte in questo gioco Card sleeves in this game
77 cards of 44.0mm width and 67.0mm of height
2x (50 Pcs) Mayday: 50 Bustine Premium Mini EURO (45 x 68 mm) (MDG7080)
To Order
1x (100 Pcs) Mayday: 100 Bustine Mini EURO (45 x 68 mm) (MDG7035)
To Order
1x (100 Pcs) 100 Bustine Arcane Euro Small (44 x 68 mm)
To Order
2x (50 Pcs) 50 Bustine Ultra-Pro: Mini Euro Size (44x68 mm) (82661)
To Order
1x (100 Pcs) Sapphire: 100 Bustine Mini Euro (45 x 68 mm) (Azure)
To Order
2x (50 Pcs) uplay.it edizioni: 50 Bustine Premium Mini EURO (45 x 68 mm) (UPL-7080)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Mini EURO (45 x 68 mm) (UPL-7035)
Available
1x (110 Pcs) Sleeve Kings Mini Euro Card Sleeves (45x68mm) 110 Pack 60 Microns
Available
2x (55 Pcs) Sleeve Kings Mini Euro Card Sleeves (45x68mm) 55 Pack 90 Microns
To Order
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Mini EURO (45 x 68 mm) (UPL-AZURE)
Available
2x (50 Pcs) Honu Moana: 50 Bustine Premium Mini EURO (45 x 68 mm) (HMN-7080)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior Mini EURO (45 x 68 mm) (HMN-AZURE)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard Mini EURO (45 x 68 mm) (HMN-7035)
Available
Description Description

In the card-driven board game Rialto, the goal is to earn the most victory points (VPs), which are awarded for a variety of things. The game board displays the six districts of Venice, and players earn VPs for placing council members into these, for building bridges and placing gondolas to connect the districts with one another, and for building advantageous buildings. The game is played over six rounds, with each round consisting of three phases: 1. Acquire cards: Each player takes a set of cards. 2. Play cards: Players use cards to perform certain actions. 3. Activate buildings: Players may take advantage of their buildings and use their powers. In phase 1, sets of eight cards are displayed (with six cards face-up and two face-down). Each player takes one set, then reduces his hand to seven cards. A card shows one of six specific characters (Architect, Merchant, etc.) or is a wild card. Phase 2 consists of six sub-phases in a fixed order, one for each character. In each sub-phase, players choose whether or not to play one or more cards of that specific character. Each card allows them to perfom that character's action, for example: Take one piece of gold for each Merchant card you play. Place one council member into the current district for each Council card you play. Take a building with a value equal to or lower than the number of Architect cards played. The higher its value, the better its function. Whoever plays the most cards in each such sub-phase receives a bonus of one free action of that type. In case of a tie, whoever is farthest along the "Doge" bar gets the bonus – and of course to advance on the Doge bar, players need to play Doge cards. Finally, in phase 3, players may take advantage of their buildings. For each piece of gold paid, a player may use one of his building's ability. Players collect VPs both during the game – from special buildings and by building bridges between districts – and at the end of it – for majorities of council members in each district. The value of each district evolves during the game: Each district is adjacent to four other ones, and at the end of the game, they will be connected either via bridges or gondolas. A bridge increases the value of the adjacent districts by 3-6 victory points, whereas a gondola increases this value by 1 point. The player with the most council members in a district earns VPs equal to the district's total value, the player with the secondmost council members earns half this value, and so on. While it's important to establish majorities in the districts, it's also crucial to control their values by cleverly placing those bridges and gondolas.

Additional information Additional information
Mechanics: Area Control/Area Influence Auction/Bidding Hand Management
Categories: Strategy
Alternative names:
BARCODE: 9781938146961
In 17 wishlists In 1 collection This was seen 13066 times
Description Description

In the card-driven board game Rialto, the goal is to earn the most victory points (VPs), which are awarded for a variety of things. The game board displays the six districts of Venice, and players earn VPs for placing council members into these, for building bridges and placing gondolas to connect the districts with one another, and for building advantageous buildings. The game is played over six rounds, with each round consisting of three phases: 1. Acquire cards: Each player takes a set of cards. 2. Play cards: Players use cards to perform certain actions. 3. Activate buildings: Players may take advantage of their buildings and use their powers. In phase 1, sets of eight cards are displayed (with six cards face-up and two face-down). Each player takes one set, then reduces his hand to seven cards. A card shows one of six specific characters (Architect, Merchant, etc.) or is a wild card. Phase 2 consists of six sub-phases in a fixed order, one for each character. In each sub-phase, players choose whether or not to play one or more cards of that specific character. Each card allows them to perfom that character's action, for example: Take one piece of gold for each Merchant card you play. Place one council member into the current district for each Council card you play. Take a building with a value equal to or lower than the number of Architect cards played. The higher its value, the better its function. Whoever plays the most cards in each such sub-phase receives a bonus of one free action of that type. In case of a tie, whoever is farthest along the "Doge" bar gets the bonus – and of course to advance on the Doge bar, players need to play Doge cards. Finally, in phase 3, players may take advantage of their buildings. For each piece of gold paid, a player may use one of his building's ability. Players collect VPs both during the game – from special buildings and by building bridges between districts – and at the end of it – for majorities of council members in each district. The value of each district evolves during the game: Each district is adjacent to four other ones, and at the end of the game, they will be connected either via bridges or gondolas. A bridge increases the value of the adjacent districts by 3-6 victory points, whereas a gondola increases this value by 1 point. The player with the most council members in a district earns VPs equal to the district's total value, the player with the secondmost council members earns half this value, and so on. While it's important to establish majorities in the districts, it's also crucial to control their values by cleverly placing those bridges and gondolas.

Bustine per le carte in questo gioco Card sleeves in this game
77 cards of 44.0mm width and 67.0mm of height
2x (50 Pcs) Mayday: 50 Bustine Premium Mini EURO (45 x 68 mm) (MDG7080)
To Order
1x (100 Pcs) Mayday: 100 Bustine Mini EURO (45 x 68 mm) (MDG7035)
To Order
1x (100 Pcs) 100 Bustine Arcane Euro Small (44 x 68 mm)
To Order
2x (50 Pcs) 50 Bustine Ultra-Pro: Mini Euro Size (44x68 mm) (82661)
To Order
1x (100 Pcs) Sapphire: 100 Bustine Mini Euro (45 x 68 mm) (Azure)
To Order
2x (50 Pcs) uplay.it edizioni: 50 Bustine Premium Mini EURO (45 x 68 mm) (UPL-7080)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Mini EURO (45 x 68 mm) (UPL-7035)
Available
1x (110 Pcs) Sleeve Kings Mini Euro Card Sleeves (45x68mm) 110 Pack 60 Microns
Available
2x (55 Pcs) Sleeve Kings Mini Euro Card Sleeves (45x68mm) 55 Pack 90 Microns
To Order
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Mini EURO (45 x 68 mm) (UPL-AZURE)
Available
2x (50 Pcs) Honu Moana: 50 Bustine Premium Mini EURO (45 x 68 mm) (HMN-7080)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior Mini EURO (45 x 68 mm) (HMN-AZURE)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard Mini EURO (45 x 68 mm) (HMN-7035)
Available
Additional information Additional information
Mechanics: Area Control/Area Influence Auction/Bidding Hand Management
Categories: Strategy
Alternative names:
BARCODE: 9781938146961
In 17 wishlists In 1 collection This was seen 13066 times