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Language: German
Gelehrte Des Südtigris
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Gelehrte Des Südtigris

A board game by
Publisher: Schwerkraft-Verlag
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Gelehrte Des Südtigris
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65,41€

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Description Description
Fully German edition of 'Scholars of the South Tigris'. Scholars of the South Tigris is set during the heyday of the Abbasid Caliphate, around 830 AD. The Caliph has gathered the brightest minds to collect scientific manuscripts from the entire known world. Players must increase their influence in the House of Wisdom and hire experienced linguists to translate foreign scrolls into Arabic. In this Golden Age of Wisdom and Knowledge, it is important to not neglect one thing to achieve another. The goal of Scholars of the South Tigris is to have the most victory points at the end of the game. Points are gained through translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and retiring translators after years of faithful service. The end of the game is triggered once all 4 Caliph cards have been revealed. Game contents: 100 opaque dice, 56 worker figures, 35 gold stones, 50 silver markers, 1 neutral marker, 15 transparent dice, 80 influence markers, 24 research markers, 4 player markers, 48 scroll cards, 4 Caliph cards, 6 plank cards, 28 action cards, 6 goal cards, 6 start scroll cards, 10 start translator cards, 10 resource cards, 1 Caliph setup card, 64 translator cards, 2 solo overview cards, 4 player boards, 1 start player marker, 1 solo board, 4 bags, 1 game board, 1 rulebook.
Additional information Additional information
Mechanics:
Categories:
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BARCODE: 4260370822657
This was seen 652 times
Description Description
Fully German edition of 'Scholars of the South Tigris'. Scholars of the South Tigris is set during the heyday of the Abbasid Caliphate, around 830 AD. The Caliph has gathered the brightest minds to collect scientific manuscripts from the entire known world. Players must increase their influence in the House of Wisdom and hire experienced linguists to translate foreign scrolls into Arabic. In this Golden Age of Wisdom and Knowledge, it is important to not neglect one thing to achieve another. The goal of Scholars of the South Tigris is to have the most victory points at the end of the game. Points are gained through translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and retiring translators after years of faithful service. The end of the game is triggered once all 4 Caliph cards have been revealed. Game contents: 100 opaque dice, 56 worker figures, 35 gold stones, 50 silver markers, 1 neutral marker, 15 transparent dice, 80 influence markers, 24 research markers, 4 player markers, 48 scroll cards, 4 Caliph cards, 6 plank cards, 28 action cards, 6 goal cards, 6 start scroll cards, 10 start translator cards, 10 resource cards, 1 Caliph setup card, 64 translator cards, 2 solo overview cards, 4 player boards, 1 start player marker, 1 solo board, 4 bags, 1 game board, 1 rulebook.
Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 4260370822657
This was seen 652 times
Other versions Other versions

What players say · data and reviews published by users of BoardGameGeek

A selection of reviews rated 8 or higher.

FrAnkX0r88 10.0/10

The color mixing is fun. The action selection is amazing as it indireclty influence the way you receive income. The dice mitigation with the workers is great also. I think its the best game from Garphill Games until now.

langschnabel 10.0/10

After 9 Games in 2 Months … this one is brilliant. Looks more boring than Wayfarers, but it is tense, interesting and you’ll have to keep an eye on your opponent. Reminds me really to Brass, where you’ll always have to be on the watch to see your best tactical possibilities created by and created for your opponents. Even at 2 very good. I’m not good at it, but u in love it! It quickly became one of my top favorite games!

Oloovi 10.0/10

I love this game. It offers enjoyable puzzle to solve in an everchanging environment. Dice placement mechanic with colours and workers is clever and satisfying to use. Main goal in the game is clear. Engine building and option to focus on different research tracks however allow players to reach that goal very differently.

ParkManager 10.0/10

I really love this game. There is just something about getting a great bag of dice going and cranking out one scroll translation after another each round that is SO satisfying. Loved the starting goal card to give you a little direction, smart idea for a game this deep and complex. Solo mode is rock solid and I’ve enjoyed it at 3 players only and that seemed like a really good player count.

RaresCapybara 10.0/10

This game always leaves me wanting more! This is also why we got the expansion. I find the way you combine dice colors and pips as well as meeples to be quite elegant. We don't get it to the table as often as we would perhaps like to due to its playtime and level of difficulty, and yet it's a joy to play.