This is such a ridiculous, fun game. I have a blast playing it every time we take it out.
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Paranoia Mandatory Fun
Experience the surreal and comedic adventure of Paranoia Mandatory Fun. This satirical mission immerses you in a dystopian society where robots and corporations control everything. An entertaining and provocative mission that critiques modern corporate culture with dark humor. Perfect for RPG players who love absurdist adventures and witty social commentary.
You know what pisses off rich people (besides poor people that is)? Not having enough to buy. What is the use of a fat bank account when you cannot buy very expensive items to show your wealth off to others?
That’s why citizen Gene-I-JRD thumbed through some Pre-Whoops economic textbooks and implemented a new product: Financial investments. Now, the obscenely rich can lend their XP Points to others for a project. Too bad that Indigo citizen hired Troubleshooters to serve as middle management in this new company.
Mandatory Fun is a new mission for Paranoia that satirises corporations, including the relentless drive for profits, efficiency, cost-cutting, and mandatory fun like birthday parties. (Decanting Day parties in Alpha Complex.) Players get to run a presentation to people who could easily kill them; translate a memo from corporate buzzwords to plain English; and explain to an Indigo citizen why they lost all their money. Yep, that will go over well.
And in this mission, firing someone is literal.
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| BARCODE: | 9781916675209 |
| This was seen 1151 times | |
You know what pisses off rich people (besides poor people that is)? Not having enough to buy. What is the use of a fat bank account when you cannot buy very expensive items to show your wealth off to others?
That’s why citizen Gene-I-JRD thumbed through some Pre-Whoops economic textbooks and implemented a new product: Financial investments. Now, the obscenely rich can lend their XP Points to others for a project. Too bad that Indigo citizen hired Troubleshooters to serve as middle management in this new company.
Mandatory Fun is a new mission for Paranoia that satirises corporations, including the relentless drive for profits, efficiency, cost-cutting, and mandatory fun like birthday parties. (Decanting Day parties in Alpha Complex.) Players get to run a presentation to people who could easily kill them; translate a memo from corporate buzzwords to plain English; and explain to an Indigo citizen why they lost all their money. Yep, that will go over well.
And in this mission, firing someone is literal.
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 9781916675209 |
| This was seen 1151 times | |
What players say · data and reviews published by users of BoardGameGeek
A selection of reviews rated 8 or higher.
Quite possibly the best game ever. When I first took the RPG version to a group of hardcore D&D gamers within 1 game we were addicted. We must have played 8 to 10 solid hours in that session alone. Consisting of about 40 games. Excellent. Then I saw this gem at the local gamestore and tried it out with a bunch of non-gamers and D&D haters. Instant classic. This has been a favorite no matter who I play it with. Requires 3 players, and to tell you the truth I think its better with just 3 or 4. If you have more then you have to reduce the number of clones used. I love games where you must backstab to win. :D
With the right group this game is excellent. Players who have played the RPG will especially enjoy it. However, with the wrong group this game does not play well at all. Read my review here: http://www.boardgamegeek.com/thread/517144/paranoia-mandatory-bonus-fun-card-game-a-tale-of
There is a learning curve here, and the game is hard to digest if you're not familiar with the source material. If you are familiar with Paranoia, and have a grasp of the game, it really shines with a big group. Games can tend to run long though, as it gets pretty serious with the "take that" element towards the end.
My rating is as high as it is because I love the RPG. If you are into the background and have played the RPG this game is indeed mandatory. You might think this plays like "Munchkin" and is a One-Trick-Horse, but unlike afore mentioned "game" there is a game here and you can influence whats happening. The playtime of 60 min is a bit optimistic, thou.