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30'
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Tsukuyumi: Full Moon Down

Ein Brettspiel von Felix Mertikat
Herausgeber: King Racoon Games
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Tsukuyumi: Full Moon Down
Das Spiel ist verfügbar
99,90€
IT Kostenlos
bundle con bustine Bundle mit Ärmeln
Karten im Spiel:
  • 99__PH_1__ Karten (59.0mm__PH_3__x__PH_4__90.5mm__PH_5__)
STANDARD Ärmelbündel 10 % Rabatt
=
102,42€
Voller Preis
2,80€
SUPERIOR Ärmelbündel 10 % Rabatt
=
104,94€
Voller Preis
5,60€
PREMIUM Ärmelbündel 10 % Rabatt
=
104,94€
Voller Preis
5,60€
Kartenhüllen in diesem Spiel Kartenhüllen in diesem Spiel
99 Karten mit einer Breite von 59.0mm und einer Höhe von 90.5mm
2x (50 Stk) FFG: 50 Clear Sleeves - Standard European Board Game Pack (59x92 mm) (FFS04)
Verfügbar
1x (100 Stk) Mayday: 100 Bustine Standard EURO (59 x 92 mm) - Retro Nero (MDG7042)
Auf Bestellung
2x (50 Stk) Mayday: 50 Bustine Premium EURO (59 x 92 mm) (MDG7029)
Auf Bestellung
1x (100 Stk) Mayday: 100 Bustine EURO (59 x 92 mm) (MDG7028)
Verfügbar
1x (100 Stk) 100 Bustine Arcane Euro Large (59 x 92 mm)
Verfügbar
2x (50 Stk) 50 Bustine Ultra-Pro: Standard European Ultra Clear (59x92 mm) (82602-1)
Auf Bestellung
1x (100 Stk) Sapphire: 100 Bustine EURO (59 x 92 mm) (Blue)
Verfügbar
1x (100 Stk) uplay.it edizioni: 100 Bustine Standard EURO (59 x 92 mm) (UPL-7028)
Verfügbar
1x (110 Stk) Sleeve Kings Euro Card Sleeves (59x92mm) 110 Pack 60 Microns
Auf Bestellung
2x (75 Stk) uplay.it edizioni: 75 Bustine Superior Euro (59 x 92 mm) (UPL-BLUE)
Verfügbar
2x (50 Stk) Honu Moana: 50 Bustine Premium EURO (59 x 92 mm) (HMN-7029)
Verfügbar
2x (75 Stk) Honu Moana: 75 Bustine Superior Euro (59 x 92 mm) (HMN-BLUE)
Verfügbar
1x (100 Stk) Honu Moana: 100 Bustine Standard EURO (59 x 92 mm) (HMN-7028)
Verfügbar
Beschreibung Beschreibung
STORYWORLD The future. Slowly but steadily, the Moon has been approaching the Earth, touched the surface and ripped a deep rift across continents, mountain ranges and oceans, until it came to a halt in the now dried-out Pacific Ocean. Chaos and devastation wrecked the Earth and its inhabitants - and grew even more in dimension when the Moon revealed itself to be a "kami", a Japanese God of old: the white dragon TSUKUYUMI. Exiled into the night sky eons ago, TSUKUYUMI has been roused by Japanese warriors, who tried to rid themselves off their godly creators. TSUKUYUMI'S time for revenge has finally come... Now, in the post-apocalyptic world, humankind is on the verge of extinction, whereas animal species mutated under the influence of TSUKUYUMI and grew bigger and stronger than ever. All those different factions are now fighting fiercely for survival, as well as for world domination. TSUKUYUMI is a no-luck boardgame, that demands specific strategic skills of it's 3-5 (6) players. It's particular appeal lies in the clash of multifarious, asymmetrical factions. At the beginning, each player picks one of the five factions. The factions bring their own respective abilities, units and strategies. Therefore the game changes depending on what factions meet on the battlefield. Values and abilities of the factions still don’t guarantee victory. Numerous test matches have shown: It’s the players who find new combinations and the right moments to use specific faction features, who notice their fellow players’ weaknesses and use them to their own advantages. This way, they shape their faction and bring the creatures and their stories to life. FACTIONS THE NOMADS are the former soldiers who were stationed on the USS Nomad, an aircraft carrier that stranded in the wastelands. Armed, agile and patriotic as they are, the NOMADS try to claim the remains of the moon in the name of their (former) nation. THE BOARLORDS are a nation of strong and intelligent boars, who enter the pacific region from the former Korean peninsula. They aim to replace the human race as dominant species -claiming more and more land by terraforming it into their rampart-like homes. THE CYBERSAMURAI use satellites, supercomputers and artificial intelligence once developed in old Japan to control an army of drones, fighting bots and even an orbital laser system, threatening anyone who tries to plant their flag on the moon. THE DARK SEED'S nest grew in the wastelands as roaches and other insects became bigger and more intelligent under TSUKUYUMI'S influence. Their swarm grows rapidly - and thus they fight relentlessly to overwhelm adversarial units and territories by their sheer number. THE KAMPFGRUPPE 03 are the heirs to the Order of Marduk - and same as their spiritual ancestors in medieval times, dragonslayers Siegfried and Georg, they strive for a world unburdened by TSUKUYUMI'S existence. GAMEPLAY Each faction has its own units, its own strengths and special abilities - therefore requiring a very adjusted strategy to win. After the gameboard is set up, every player chooses a faction respectively. The faction boards explain in detail all special abilities and how to use them. It also specifies the factions' start set-up. According to the decending initiative order marked on the board, the players install their "Homezones", pick three start-areas and place their units. Prior to the first round, they also choose a white actioncard - a combination of actions they can use before the beginning of each round. Then, the players gather their resources according to what their areas offer. They may use these resources to bid on the blue, green and red actioncards. Every phase is represented by six of those actioncards marked from A to F. Every card displays a different combination of the actions that can be taken during its respective phase. The highest bid is awarded with the A-card, the next one with the B-card, and so on. Each round consists of the following phases: White Phase: Players use the white actioncard they chose to emphasise their strategy. Blue Phase: Players can rise in the initiative order and/or draw an Impact Card. Green Phase: New units are generated and resources collected. Red Phase: Units are moved, adversarial areas and units may be attacked. Onis are placed, moved, and used for attacks. GOAL The player who gains the most Victory Points wins the game. Victory Points are earned by conquering and occupying areas, and by fulfilling goals and/or the faction's respective mission. END The game ends after the number of rounds determined by the players beforehand - usually 3-4 rounds.
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Bereichskontrolle/Bereichseinfluss Kampagnen-/Kampfkartengesteuert Kartenerstellung Modulares Board
Kategorien: Fantasie Kämpfen Historisch
Alternative Namen: Tsukuyumi: Full Moon Down 月神:满月坠落
BARCODE: 616909967421
Der Artikel befindet sich im Warenkorb 1__PH_1__ In 2__PH_1__ Wunschlisten Dies wurde 3823__PH_1__ Mal gesehen
bundle con bustine Bundle mit Ärmeln
Karten im Spiel:
  • 99__PH_1__ Karten (59.0mm__PH_3__x__PH_4__90.5mm__PH_5__)
STANDARD Ärmelbündel 10 % Rabatt
=
102,42€
Voller Preis
2,80€
SUPERIOR Ärmelbündel 10 % Rabatt
=
104,94€
Voller Preis
5,60€
PREMIUM Ärmelbündel 10 % Rabatt
=
104,94€
Voller Preis
5,60€
Beschreibung Beschreibung
STORYWORLD The future. Slowly but steadily, the Moon has been approaching the Earth, touched the surface and ripped a deep rift across continents, mountain ranges and oceans, until it came to a halt in the now dried-out Pacific Ocean. Chaos and devastation wrecked the Earth and its inhabitants - and grew even more in dimension when the Moon revealed itself to be a "kami", a Japanese God of old: the white dragon TSUKUYUMI. Exiled into the night sky eons ago, TSUKUYUMI has been roused by Japanese warriors, who tried to rid themselves off their godly creators. TSUKUYUMI'S time for revenge has finally come... Now, in the post-apocalyptic world, humankind is on the verge of extinction, whereas animal species mutated under the influence of TSUKUYUMI and grew bigger and stronger than ever. All those different factions are now fighting fiercely for survival, as well as for world domination. TSUKUYUMI is a no-luck boardgame, that demands specific strategic skills of it's 3-5 (6) players. It's particular appeal lies in the clash of multifarious, asymmetrical factions. At the beginning, each player picks one of the five factions. The factions bring their own respective abilities, units and strategies. Therefore the game changes depending on what factions meet on the battlefield. Values and abilities of the factions still don’t guarantee victory. Numerous test matches have shown: It’s the players who find new combinations and the right moments to use specific faction features, who notice their fellow players’ weaknesses and use them to their own advantages. This way, they shape their faction and bring the creatures and their stories to life. FACTIONS THE NOMADS are the former soldiers who were stationed on the USS Nomad, an aircraft carrier that stranded in the wastelands. Armed, agile and patriotic as they are, the NOMADS try to claim the remains of the moon in the name of their (former) nation. THE BOARLORDS are a nation of strong and intelligent boars, who enter the pacific region from the former Korean peninsula. They aim to replace the human race as dominant species -claiming more and more land by terraforming it into their rampart-like homes. THE CYBERSAMURAI use satellites, supercomputers and artificial intelligence once developed in old Japan to control an army of drones, fighting bots and even an orbital laser system, threatening anyone who tries to plant their flag on the moon. THE DARK SEED'S nest grew in the wastelands as roaches and other insects became bigger and more intelligent under TSUKUYUMI'S influence. Their swarm grows rapidly - and thus they fight relentlessly to overwhelm adversarial units and territories by their sheer number. THE KAMPFGRUPPE 03 are the heirs to the Order of Marduk - and same as their spiritual ancestors in medieval times, dragonslayers Siegfried and Georg, they strive for a world unburdened by TSUKUYUMI'S existence. GAMEPLAY Each faction has its own units, its own strengths and special abilities - therefore requiring a very adjusted strategy to win. After the gameboard is set up, every player chooses a faction respectively. The faction boards explain in detail all special abilities and how to use them. It also specifies the factions' start set-up. According to the decending initiative order marked on the board, the players install their "Homezones", pick three start-areas and place their units. Prior to the first round, they also choose a white actioncard - a combination of actions they can use before the beginning of each round. Then, the players gather their resources according to what their areas offer. They may use these resources to bid on the blue, green and red actioncards. Every phase is represented by six of those actioncards marked from A to F. Every card displays a different combination of the actions that can be taken during its respective phase. The highest bid is awarded with the A-card, the next one with the B-card, and so on. Each round consists of the following phases: White Phase: Players use the white actioncard they chose to emphasise their strategy. Blue Phase: Players can rise in the initiative order and/or draw an Impact Card. Green Phase: New units are generated and resources collected. Red Phase: Units are moved, adversarial areas and units may be attacked. Onis are placed, moved, and used for attacks. GOAL The player who gains the most Victory Points wins the game. Victory Points are earned by conquering and occupying areas, and by fulfilling goals and/or the faction's respective mission. END The game ends after the number of rounds determined by the players beforehand - usually 3-4 rounds.
Kartenhüllen in diesem Spiel Kartenhüllen in diesem Spiel
99 Karten mit einer Breite von 59.0mm und einer Höhe von 90.5mm
2x (50 Stk) FFG: 50 Clear Sleeves - Standard European Board Game Pack (59x92 mm) (FFS04)
Verfügbar
1x (100 Stk) Mayday: 100 Bustine Standard EURO (59 x 92 mm) - Retro Nero (MDG7042)
Auf Bestellung
2x (50 Stk) Mayday: 50 Bustine Premium EURO (59 x 92 mm) (MDG7029)
Auf Bestellung
1x (100 Stk) Mayday: 100 Bustine EURO (59 x 92 mm) (MDG7028)
Verfügbar
1x (100 Stk) 100 Bustine Arcane Euro Large (59 x 92 mm)
Verfügbar
2x (50 Stk) 50 Bustine Ultra-Pro: Standard European Ultra Clear (59x92 mm) (82602-1)
Auf Bestellung
1x (100 Stk) Sapphire: 100 Bustine EURO (59 x 92 mm) (Blue)
Verfügbar
1x (100 Stk) uplay.it edizioni: 100 Bustine Standard EURO (59 x 92 mm) (UPL-7028)
Verfügbar
1x (110 Stk) Sleeve Kings Euro Card Sleeves (59x92mm) 110 Pack 60 Microns
Auf Bestellung
2x (75 Stk) uplay.it edizioni: 75 Bustine Superior Euro (59 x 92 mm) (UPL-BLUE)
Verfügbar
2x (50 Stk) Honu Moana: 50 Bustine Premium EURO (59 x 92 mm) (HMN-7029)
Verfügbar
2x (75 Stk) Honu Moana: 75 Bustine Superior Euro (59 x 92 mm) (HMN-BLUE)
Verfügbar
1x (100 Stk) Honu Moana: 100 Bustine Standard EURO (59 x 92 mm) (HMN-7028)
Verfügbar
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Bereichskontrolle/Bereichseinfluss Kampagnen-/Kampfkartengesteuert Kartenerstellung Modulares Board
Kategorien: Fantasie Kämpfen Historisch
Alternative Namen: Tsukuyumi: Full Moon Down 月神:满月坠落
BARCODE: 616909967421
Der Artikel befindet sich im Warenkorb 1__PH_1__ In 2__PH_1__ Wunschlisten Dies wurde 3823__PH_1__ Mal gesehen
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