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Tsukuyumi: Full Moon Down

Un jeu de société de Felix Mertikat
Éditeur: King Racoon Games
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Tsukuyumi: Full Moon Down
Le jeu est disponible
99,90€
IT Gratuit
bundle con bustine Bundle avec manches
Cartes dans le jeu:
  • Cartes 99__PH_1__ (59.0mm__PH_3__x__PH_4__90.5mm__PH_5__)
Lot de pochettes STANDARD 10% de réduction
=
102,42€
Plein tarif
2,80€
Lot de pochettes SUPERIOR 10% de réduction
=
104,94€
Plein tarif
5,60€
Lot de pochettes PREMIUM 10% de réduction
=
104,94€
Plein tarif
5,60€
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
99 cartes de 59.0mm de largeur et 90.5mm de hauteur
2x (50 Pièces) FFG: 50 Clear Sleeves - Standard European Board Game Pack (59x92 mm) (FFS04)
Disponible
1x (100 Pièces) Mayday: 100 Bustine Standard EURO (59 x 92 mm) - Retro Nero (MDG7042)
Pour commander
2x (50 Pièces) Mayday: 50 Bustine Premium EURO (59 x 92 mm) (MDG7029)
Pour commander
1x (100 Pièces) Mayday: 100 Bustine EURO (59 x 92 mm) (MDG7028)
Disponible
1x (100 Pièces) 100 Bustine Arcane Euro Large (59 x 92 mm)
Disponible
2x (50 Pièces) 50 Bustine Ultra-Pro: Standard European Ultra Clear (59x92 mm) (82602-1)
Pour commander
1x (100 Pièces) Sapphire: 100 Bustine EURO (59 x 92 mm) (Blue)
Disponible
1x (100 Pièces) uplay.it edizioni: 100 Bustine Standard EURO (59 x 92 mm) (UPL-7028)
Disponible
1x (110 Pièces) Sleeve Kings Euro Card Sleeves (59x92mm) 110 Pack 60 Microns
Pour commander
2x (75 Pièces) uplay.it edizioni: 75 Bustine Superior Euro (59 x 92 mm) (UPL-BLUE)
Disponible
2x (50 Pièces) Honu Moana: 50 Bustine Premium EURO (59 x 92 mm) (HMN-7029)
Disponible
2x (75 Pièces) Honu Moana: 75 Bustine Superior Euro (59 x 92 mm) (HMN-BLUE)
Disponible
1x (100 Pièces) Honu Moana: 100 Bustine Standard EURO (59 x 92 mm) (HMN-7028)
Disponible
Descriptif Descriptif
STORYWORLD The future. Slowly but steadily, the Moon has been approaching the Earth, touched the surface and ripped a deep rift across continents, mountain ranges and oceans, until it came to a halt in the now dried-out Pacific Ocean. Chaos and devastation wrecked the Earth and its inhabitants - and grew even more in dimension when the Moon revealed itself to be a "kami", a Japanese God of old: the white dragon TSUKUYUMI. Exiled into the night sky eons ago, TSUKUYUMI has been roused by Japanese warriors, who tried to rid themselves off their godly creators. TSUKUYUMI'S time for revenge has finally come... Now, in the post-apocalyptic world, humankind is on the verge of extinction, whereas animal species mutated under the influence of TSUKUYUMI and grew bigger and stronger than ever. All those different factions are now fighting fiercely for survival, as well as for world domination. TSUKUYUMI is a no-luck boardgame, that demands specific strategic skills of it's 3-5 (6) players. It's particular appeal lies in the clash of multifarious, asymmetrical factions. At the beginning, each player picks one of the five factions. The factions bring their own respective abilities, units and strategies. Therefore the game changes depending on what factions meet on the battlefield. Values and abilities of the factions still don’t guarantee victory. Numerous test matches have shown: It’s the players who find new combinations and the right moments to use specific faction features, who notice their fellow players’ weaknesses and use them to their own advantages. This way, they shape their faction and bring the creatures and their stories to life. FACTIONS THE NOMADS are the former soldiers who were stationed on the USS Nomad, an aircraft carrier that stranded in the wastelands. Armed, agile and patriotic as they are, the NOMADS try to claim the remains of the moon in the name of their (former) nation. THE BOARLORDS are a nation of strong and intelligent boars, who enter the pacific region from the former Korean peninsula. They aim to replace the human race as dominant species -claiming more and more land by terraforming it into their rampart-like homes. THE CYBERSAMURAI use satellites, supercomputers and artificial intelligence once developed in old Japan to control an army of drones, fighting bots and even an orbital laser system, threatening anyone who tries to plant their flag on the moon. THE DARK SEED'S nest grew in the wastelands as roaches and other insects became bigger and more intelligent under TSUKUYUMI'S influence. Their swarm grows rapidly - and thus they fight relentlessly to overwhelm adversarial units and territories by their sheer number. THE KAMPFGRUPPE 03 are the heirs to the Order of Marduk - and same as their spiritual ancestors in medieval times, dragonslayers Siegfried and Georg, they strive for a world unburdened by TSUKUYUMI'S existence. GAMEPLAY Each faction has its own units, its own strengths and special abilities - therefore requiring a very adjusted strategy to win. After the gameboard is set up, every player chooses a faction respectively. The faction boards explain in detail all special abilities and how to use them. It also specifies the factions' start set-up. According to the decending initiative order marked on the board, the players install their "Homezones", pick three start-areas and place their units. Prior to the first round, they also choose a white actioncard - a combination of actions they can use before the beginning of each round. Then, the players gather their resources according to what their areas offer. They may use these resources to bid on the blue, green and red actioncards. Every phase is represented by six of those actioncards marked from A to F. Every card displays a different combination of the actions that can be taken during its respective phase. The highest bid is awarded with the A-card, the next one with the B-card, and so on. Each round consists of the following phases: White Phase: Players use the white actioncard they chose to emphasise their strategy. Blue Phase: Players can rise in the initiative order and/or draw an Impact Card. Green Phase: New units are generated and resources collected. Red Phase: Units are moved, adversarial areas and units may be attacked. Onis are placed, moved, and used for attacks. GOAL The player who gains the most Victory Points wins the game. Victory Points are earned by conquering and occupying areas, and by fulfilling goals and/or the faction's respective mission. END The game ends after the number of rounds determined by the players beforehand - usually 3-4 rounds.
Informations supplémentaires Informations supplémentaires
Mécanique: Contrôle de zone/Influence de zone Campagne/carte de combat pilotée Rédaction de cartes Tableau modulaire
Catégories: Fantaisie Combats Historique
Noms alternatifs: Tsukuyumi: Full Moon Down 月神:满月坠落
BARCODE: 616909967421
L'article se trouve dans le panier 1__PH_1__ Dans 2__PH_1__ listes de souhaits Cela a été vu 3823__PH_1__ fois
bundle con bustine Bundle avec manches
Cartes dans le jeu:
  • Cartes 99__PH_1__ (59.0mm__PH_3__x__PH_4__90.5mm__PH_5__)
Lot de pochettes STANDARD 10% de réduction
=
102,42€
Plein tarif
2,80€
Lot de pochettes SUPERIOR 10% de réduction
=
104,94€
Plein tarif
5,60€
Lot de pochettes PREMIUM 10% de réduction
=
104,94€
Plein tarif
5,60€
Descriptif Descriptif
STORYWORLD The future. Slowly but steadily, the Moon has been approaching the Earth, touched the surface and ripped a deep rift across continents, mountain ranges and oceans, until it came to a halt in the now dried-out Pacific Ocean. Chaos and devastation wrecked the Earth and its inhabitants - and grew even more in dimension when the Moon revealed itself to be a "kami", a Japanese God of old: the white dragon TSUKUYUMI. Exiled into the night sky eons ago, TSUKUYUMI has been roused by Japanese warriors, who tried to rid themselves off their godly creators. TSUKUYUMI'S time for revenge has finally come... Now, in the post-apocalyptic world, humankind is on the verge of extinction, whereas animal species mutated under the influence of TSUKUYUMI and grew bigger and stronger than ever. All those different factions are now fighting fiercely for survival, as well as for world domination. TSUKUYUMI is a no-luck boardgame, that demands specific strategic skills of it's 3-5 (6) players. It's particular appeal lies in the clash of multifarious, asymmetrical factions. At the beginning, each player picks one of the five factions. The factions bring their own respective abilities, units and strategies. Therefore the game changes depending on what factions meet on the battlefield. Values and abilities of the factions still don’t guarantee victory. Numerous test matches have shown: It’s the players who find new combinations and the right moments to use specific faction features, who notice their fellow players’ weaknesses and use them to their own advantages. This way, they shape their faction and bring the creatures and their stories to life. FACTIONS THE NOMADS are the former soldiers who were stationed on the USS Nomad, an aircraft carrier that stranded in the wastelands. Armed, agile and patriotic as they are, the NOMADS try to claim the remains of the moon in the name of their (former) nation. THE BOARLORDS are a nation of strong and intelligent boars, who enter the pacific region from the former Korean peninsula. They aim to replace the human race as dominant species -claiming more and more land by terraforming it into their rampart-like homes. THE CYBERSAMURAI use satellites, supercomputers and artificial intelligence once developed in old Japan to control an army of drones, fighting bots and even an orbital laser system, threatening anyone who tries to plant their flag on the moon. THE DARK SEED'S nest grew in the wastelands as roaches and other insects became bigger and more intelligent under TSUKUYUMI'S influence. Their swarm grows rapidly - and thus they fight relentlessly to overwhelm adversarial units and territories by their sheer number. THE KAMPFGRUPPE 03 are the heirs to the Order of Marduk - and same as their spiritual ancestors in medieval times, dragonslayers Siegfried and Georg, they strive for a world unburdened by TSUKUYUMI'S existence. GAMEPLAY Each faction has its own units, its own strengths and special abilities - therefore requiring a very adjusted strategy to win. After the gameboard is set up, every player chooses a faction respectively. The faction boards explain in detail all special abilities and how to use them. It also specifies the factions' start set-up. According to the decending initiative order marked on the board, the players install their "Homezones", pick three start-areas and place their units. Prior to the first round, they also choose a white actioncard - a combination of actions they can use before the beginning of each round. Then, the players gather their resources according to what their areas offer. They may use these resources to bid on the blue, green and red actioncards. Every phase is represented by six of those actioncards marked from A to F. Every card displays a different combination of the actions that can be taken during its respective phase. The highest bid is awarded with the A-card, the next one with the B-card, and so on. Each round consists of the following phases: White Phase: Players use the white actioncard they chose to emphasise their strategy. Blue Phase: Players can rise in the initiative order and/or draw an Impact Card. Green Phase: New units are generated and resources collected. Red Phase: Units are moved, adversarial areas and units may be attacked. Onis are placed, moved, and used for attacks. GOAL The player who gains the most Victory Points wins the game. Victory Points are earned by conquering and occupying areas, and by fulfilling goals and/or the faction's respective mission. END The game ends after the number of rounds determined by the players beforehand - usually 3-4 rounds.
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
99 cartes de 59.0mm de largeur et 90.5mm de hauteur
2x (50 Pièces) FFG: 50 Clear Sleeves - Standard European Board Game Pack (59x92 mm) (FFS04)
Disponible
1x (100 Pièces) Mayday: 100 Bustine Standard EURO (59 x 92 mm) - Retro Nero (MDG7042)
Pour commander
2x (50 Pièces) Mayday: 50 Bustine Premium EURO (59 x 92 mm) (MDG7029)
Pour commander
1x (100 Pièces) Mayday: 100 Bustine EURO (59 x 92 mm) (MDG7028)
Disponible
1x (100 Pièces) 100 Bustine Arcane Euro Large (59 x 92 mm)
Disponible
2x (50 Pièces) 50 Bustine Ultra-Pro: Standard European Ultra Clear (59x92 mm) (82602-1)
Pour commander
1x (100 Pièces) Sapphire: 100 Bustine EURO (59 x 92 mm) (Blue)
Disponible
1x (100 Pièces) uplay.it edizioni: 100 Bustine Standard EURO (59 x 92 mm) (UPL-7028)
Disponible
1x (110 Pièces) Sleeve Kings Euro Card Sleeves (59x92mm) 110 Pack 60 Microns
Pour commander
2x (75 Pièces) uplay.it edizioni: 75 Bustine Superior Euro (59 x 92 mm) (UPL-BLUE)
Disponible
2x (50 Pièces) Honu Moana: 50 Bustine Premium EURO (59 x 92 mm) (HMN-7029)
Disponible
2x (75 Pièces) Honu Moana: 75 Bustine Superior Euro (59 x 92 mm) (HMN-BLUE)
Disponible
1x (100 Pièces) Honu Moana: 100 Bustine Standard EURO (59 x 92 mm) (HMN-7028)
Disponible
Informations supplémentaires Informations supplémentaires
Mécanique: Contrôle de zone/Influence de zone Campagne/carte de combat pilotée Rédaction de cartes Tableau modulaire
Catégories: Fantaisie Combats Historique
Noms alternatifs: Tsukuyumi: Full Moon Down 月神:满月坠落
BARCODE: 616909967421
L'article se trouve dans le panier 1__PH_1__ Dans 2__PH_1__ listes de souhaits Cela a été vu 3823__PH_1__ fois
Extensions Extensions

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