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6.88
1688 2509
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3-5
30'
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Die Sieben Siegel

Ein Brettspiel von Stefan Dorra
Herausgeber: Amigo Spiel
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Die Sieben Siegel
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Kartenhüllen in diesem Spiel Kartenhüllen in diesem Spiel
75 Karten mit einer Breite von 64.0mm und einer Höhe von 89.0mm
1x (100 Stk) Ultra-Pro: 100 Bustine Protettive per Carte Premium (66,7x92,1 mm) (81385)
Verfügbar
1x (100 Stk) Ultra-Pro: 100 Bustine Protettive per Carte (66,7x92,1 mm) (81126)
Verfügbar
2x (50 Stk) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Verfügbar
1x (100 Stk) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Verfügbar
1x (100 Stk) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Wenige Exemplare
1x (100 Stk) Mayday: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Auf Bestellung
1x (100 Stk) 100 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm)
Auf Bestellung
1x (80 Stk) Mayday: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
Wenige Exemplare
1x (80 Stk) Mayday: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Verfügbar
1x (100 Stk) Gamegenic 100 Prime Sleeves - Green (66 x 91 mm)
Auf Bestellung
Beschreibung Beschreibung
Take Spades, and add evil. The result is Die Sieben Siegel. The game is a pretty standard trick-taking game. The cards are numbered 1-15 in five different suits, and red is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick. It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points. There's also the saboteur, whose role is to feed unwanted tricks to other players. Instead of bidding tricks he takes 4 black chips. When players take tricks they didn't predict they take black chips from the saboteur. If the saboteur can feed enough of the black chips to enough players, he can zero out his score for that round. He gets -1 point for every black chip he has left at the end of the round. This is a mean-spirited game. Only play with people who can take it as such.
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Mustererkennung
Kategorien: Kartenspiele
Alternative Namen: 7 Signum Die Sieben Siegel Les sept Sceaux Wizard Extreme Zing Zing! 7 Signum Die Sieben Siegel Les 7 Sceaux Sluff Off! Wizard Extreme Zing Zing! Магове Експерти
BARCODE: ?????????
In 4__PH_1__ Sammlungen Dies wurde 6030__PH_1__ Mal gesehen
Beschreibung Beschreibung
Take Spades, and add evil. The result is Die Sieben Siegel. The game is a pretty standard trick-taking game. The cards are numbered 1-15 in five different suits, and red is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick. It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points. There's also the saboteur, whose role is to feed unwanted tricks to other players. Instead of bidding tricks he takes 4 black chips. When players take tricks they didn't predict they take black chips from the saboteur. If the saboteur can feed enough of the black chips to enough players, he can zero out his score for that round. He gets -1 point for every black chip he has left at the end of the round. This is a mean-spirited game. Only play with people who can take it as such.
Kartenhüllen in diesem Spiel Kartenhüllen in diesem Spiel
75 Karten mit einer Breite von 64.0mm und einer Höhe von 89.0mm
1x (100 Stk) Ultra-Pro: 100 Bustine Protettive per Carte Premium (66,7x92,1 mm) (81385)
Verfügbar
1x (100 Stk) Ultra-Pro: 100 Bustine Protettive per Carte (66,7x92,1 mm) (81126)
Verfügbar
2x (50 Stk) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Verfügbar
1x (100 Stk) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Verfügbar
1x (100 Stk) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Wenige Exemplare
1x (100 Stk) Mayday: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Auf Bestellung
1x (100 Stk) 100 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm)
Auf Bestellung
1x (80 Stk) Mayday: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
Wenige Exemplare
1x (80 Stk) Mayday: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Verfügbar
1x (100 Stk) Gamegenic 100 Prime Sleeves - Green (66 x 91 mm)
Auf Bestellung
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Mustererkennung
Kategorien: Kartenspiele
Alternative Namen: 7 Signum Die Sieben Siegel Les sept Sceaux Wizard Extreme Zing Zing! 7 Signum Die Sieben Siegel Les 7 Sceaux Sluff Off! Wizard Extreme Zing Zing! Магове Експерти
BARCODE: ?????????
In 4__PH_1__ Sammlungen Dies wurde 6030__PH_1__ Mal gesehen