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LANGUAGE-UK LANGUAGE-ES
2-5
20'
4
No necessary in-game text

¡Guka Croka!

A board game by Jorge Piñan Ignacio Sánchez Usera
Publisher: Edigráfica Games
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¡Guka Croka!
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Description Description

"¡Guka Croka!" translated from the much known troglodyte language, means: "HURRY UP, AMONG THE DINOSAURS, WE MUST ARRIVE TO THE CAVE ON TIME TO HAVE DINNER!!" In this game, each troglodyte must arrive to the cave, only the fastest will be winner, so you need good luck rolling the dice and good memory to remember where dinosaurs hide to escape from them as quickly as you can. Game is a combination of roll-and-move and memory elements. Players build circuit from hexagonal tokens, each carrying picture of one of 12 dinosaurs, faceup adding "Start" hex as a first one and "Cave" hex as last one. There are 4 addtional hexes that give "special action" - two "ladder" and two "extra roll". Additionally there 12 tiles with same 12 dinosaurs which is arranged in separate 4x3 grid, face down. When arriving at particular hex with dinosaur picture player has one try to find same dinosaur in facedown 4x3 grid - if successfull he rolls a die and moves again. First player to arrive to "Cave" hex wins the game.

Additional information Additional information
Mechanics: Memory Modular Board Roll / Spin and Move
Categories:
Alternative names:
Description Description

"¡Guka Croka!" translated from the much known troglodyte language, means: "HURRY UP, AMONG THE DINOSAURS, WE MUST ARRIVE TO THE CAVE ON TIME TO HAVE DINNER!!" In this game, each troglodyte must arrive to the cave, only the fastest will be winner, so you need good luck rolling the dice and good memory to remember where dinosaurs hide to escape from them as quickly as you can. Game is a combination of roll-and-move and memory elements. Players build circuit from hexagonal tokens, each carrying picture of one of 12 dinosaurs, faceup adding "Start" hex as a first one and "Cave" hex as last one. There are 4 addtional hexes that give "special action" - two "ladder" and two "extra roll". Additionally there 12 tiles with same 12 dinosaurs which is arranged in separate 4x3 grid, face down. When arriving at particular hex with dinosaur picture player has one try to find same dinosaur in facedown 4x3 grid - if successfull he rolls a die and moves again. First player to arrive to "Cave" hex wins the game.

Additional information Additional information
Mechanics: Memory Modular Board Roll / Spin and Move
Categories:
Alternative names: