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Language: Italian
Age of War box — strategic conquest board game by Giochi Uniti 2-6 players
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6.26
#3998 in the ranking 1.001 votes
BGG Vote: BGG Stats
2-6
20'
14
No necessary in-game text

Age of War

Age of War is a board game of strategy and conquest that captures the adrenaline of fast-paced battles. With a playtime of just 20 minutes, Age of War combines tactics and fortune with dice to create a dynamic gaming experience. Perfect for 2-6 players ages 14+ seeking a quick and engaging strategy game. Simple to learn, fascinating to play repeatedly in an evening.

A board game by Reiner Knizia
Publisher: Giochi Uniti
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Age of War
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Card sleeves in this game Card sleeves in this game
14 cards of 70.0mm width and 70.0mm of height
1x (50 Pcs) Ultra-Pro: 50 Bustine Standard (69 x 69 mm)
Available
1x (50 Pcs) FFG: 50 Bustine Protettive Square (70 x 70 mm) (FFS65)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Square (70 x 70 mm) (MDG7124)
Available
1x (100 Pcs) Dragon Shield: 100 Bustine Standard Arcane Size Square (70 x 70 mm) (61675)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium Square (70 x 70 mm) (MDG7134)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Square (70 x 70 mm) (UPL-7124)
Available
1x (100 Pcs) Sapphire: 100 Bustine Black (70 x 70 mm)
To Order
1x (50 Pcs) Ultimate Guard: 50 Bustine Board Game Square (73 x 73 mm)
Few copies
Description Description

Age of War is a quick-playing game of conquest. Fourteen cards are laid out at the start of the game, each showing one castle and the symbols required to conquer this castle, with the symbols separated into battle lines. Each castle belongs to a clan, with some clans having only a single castle and some having up to four castles. A player starts his turn by rolling seven dice, the six sides of which show archery, cavalry, daimyo, and 1-3 infantry. He then selects a card and uses the symbols rolled to conquer exactly one of the battle lines on this card (by placing the appropriate dice on that line). If he can do this, he then rolls the remaining dice, ideally conquering another line; if he can't conquer a line, he removes one die from play, then rolls again. His turn ends when either he conquers every line on the card (in which case he claims it) or he no longer has dice available to roll. Each card is worth a number of victory points. You can conquer cards owned by other players, but you need to conquer an additional daimyo line in the process. If a player owns all the castles of one clan, however, those castles are secure and cannot be stolen. What's more, these castles are now worth more points because you've united the clan under one ruler (you) and strengthened your hold over Japan. When the last card is claimed, players tally their points, and whoever has the highest score wins.

Additional information Additional information
Mechanics: Dice Rolling Set Collection
Categories: Dice Medieval
Alternative names: Age of War Zeitalter des Krieges Age of War Camarades Háborúk kora Risiko Express Risk Express Zeitalter des Krieges Епоха війни ライナー・クニツィアの戦国時代 天下归秦 戦国時代
BARCODE: 8033772897181
In 38 wishlists In 38 collections This was seen 15889 times
Description Description

Age of War is a quick-playing game of conquest. Fourteen cards are laid out at the start of the game, each showing one castle and the symbols required to conquer this castle, with the symbols separated into battle lines. Each castle belongs to a clan, with some clans having only a single castle and some having up to four castles. A player starts his turn by rolling seven dice, the six sides of which show archery, cavalry, daimyo, and 1-3 infantry. He then selects a card and uses the symbols rolled to conquer exactly one of the battle lines on this card (by placing the appropriate dice on that line). If he can do this, he then rolls the remaining dice, ideally conquering another line; if he can't conquer a line, he removes one die from play, then rolls again. His turn ends when either he conquers every line on the card (in which case he claims it) or he no longer has dice available to roll. Each card is worth a number of victory points. You can conquer cards owned by other players, but you need to conquer an additional daimyo line in the process. If a player owns all the castles of one clan, however, those castles are secure and cannot be stolen. What's more, these castles are now worth more points because you've united the clan under one ruler (you) and strengthened your hold over Japan. When the last card is claimed, players tally their points, and whoever has the highest score wins.

Card sleeves in this game Card sleeves in this game
14 cards of 70.0mm width and 70.0mm of height
1x (50 Pcs) Ultra-Pro: 50 Bustine Standard (69 x 69 mm)
Available
1x (50 Pcs) FFG: 50 Bustine Protettive Square (70 x 70 mm) (FFS65)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Square (70 x 70 mm) (MDG7124)
Available
1x (100 Pcs) Dragon Shield: 100 Bustine Standard Arcane Size Square (70 x 70 mm) (61675)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium Square (70 x 70 mm) (MDG7134)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Square (70 x 70 mm) (UPL-7124)
Available
1x (100 Pcs) Sapphire: 100 Bustine Black (70 x 70 mm)
To Order
1x (50 Pcs) Ultimate Guard: 50 Bustine Board Game Square (73 x 73 mm)
Few copies
Additional information Additional information
Mechanics: Dice Rolling Set Collection
Categories: Dice Medieval
Alternative names: Age of War Zeitalter des Krieges Age of War Camarades Háborúk kora Risiko Express Risk Express Zeitalter des Krieges Епоха війни ライナー・クニツィアの戦国時代 天下归秦 戦国時代
BARCODE: 8033772897181
In 38 wishlists In 38 collections This was seen 15889 times