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Arkham Horror: Il Gioco di Carte – Nelle Grinfie del Caos

Price : 14,90 €
Cheaper with kiwi points : 14,16 €
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Availability: Available (Few copies left)
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Arkham Horror: Il Gioco di Carte – Nelle Grinfie del Caos
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
60 - 120 min.
Number of players Number of players
1-2
Suggested age Suggested age
14+
Rules language Rules language
Box language Box language
Year published Year published
2019
Publisher Publisher

Asmodee Italia
Language dependence Language dependence
Extensive use of text - massive conversion needed to be play
Useful links Useful links
Categories Categories
- Adventure - Card Game - Collectible Components - Expansion for Base-game - Fantasy - Horror - Themed -
Game mechanics Game mechanics
- Action Point Allowance System - Role Playing - Variable Player Powers - Hand Management -
Authors Authors
This is an expansion of This is an expansion of
Arkham Horror: Il Gioco di Carte Arkham Horror: Il Gioco di Carte

This title is also known as
- Arkham Horror: El Juego de Cartas – En las Garras del Caos: Pack de Mitos -
Statistics for the boardgame:
"Arkham Horror: Il Gioco di Carte – Nelle Grinfie del Caos"
It is in the cart of 1 user.
It is in the wishlist of 6 users.
It is owned by 1 user.
It has been viewed 517 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your fateful investigation in Union and Disillusion, the state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets of Arkham. Frightened citizens have sealed themselves in their homes, yet you continue to patrol the streets, desperate for some solution to end the chaos. In In the Clutches of Chaos, doom does not accrue at the usual rate. Instead, breaches are made at various locations, marked by resource tokens. When enough breaches have been made a single location, an incursion occurs. An incursion adds doom to its location and causes the breaches to spread, opening rifts in reality at connecting locations. Your goal is to prevent incursions by removing the breaches that cause them, but this can only be done by activating the action abilities on each location. If you do not maintain control over the breaches, you may soon find yourself overwhelmed with Arkham falling into madness. You cannot allow that to happen!

Cards suggestion


We have no info about the number of cards in the game. User suggested these compositions:
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heigenthegreat@hotmail.it suggests these cards:
  • 60 63.5mm x 88.0mm
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Barcode: 3558380060277
Price : 14,90 €
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