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circular-reasoning
6.56
BGG Vote: BGG Stats
LANGUAGE-UK
2-4
30'
10
No necessary in-game text

Circular Reasoning

A board game by Tomer Braff Edward Stevenson
Publisher: Breaking Games
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Circular Reasoning
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Description Description

Circular Reasoning is an abstract strategy game developed by two students at the University of Texas at Dallas, Tomer Braff and Edward Stevenson, under the name "Giant Shoulder Productions". After being featured at IndieCade 2014, Circular Reasoning was then picked up by Ad Magic and is now being published under Breaking Games. The board consists of a goal in the center and three concentric tracks of 16 spaces each. Each track has a gate to the next level, but the gates rotate around the board according to the number of tokens found in each level. Each player gets a square, a triangle, and a circle, which move four, three, or two spaces respectively. In addition to racing toward the center, tokens can be used to block other tokens from using the gates to advance. Because of this, players must predict and work around their opponents moves to secure victory.

Additional information Additional information
Mechanics: Area Movement Grid Movement Memory
Categories: Strategy Action and Dexterity Strategy
Alternative names: Circular Reasoning Circular Reasoning: The Well of Power
This was seen 1657 times
Description Description

Circular Reasoning is an abstract strategy game developed by two students at the University of Texas at Dallas, Tomer Braff and Edward Stevenson, under the name "Giant Shoulder Productions". After being featured at IndieCade 2014, Circular Reasoning was then picked up by Ad Magic and is now being published under Breaking Games. The board consists of a goal in the center and three concentric tracks of 16 spaces each. Each track has a gate to the next level, but the gates rotate around the board according to the number of tokens found in each level. Each player gets a square, a triangle, and a circle, which move four, three, or two spaces respectively. In addition to racing toward the center, tokens can be used to block other tokens from using the gates to advance. Because of this, players must predict and work around their opponents moves to secure victory.

Additional information Additional information
Mechanics: Area Movement Grid Movement Memory
Categories: Strategy Action and Dexterity Strategy
Alternative names: Circular Reasoning Circular Reasoning: The Well of Power
This was seen 1657 times