Language:
English
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Best with 2 players
1 of 1 votes
Player-recommended age: 14+
1 of 1 votes
2
30'
13
No necessary in-game text
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Codename: Oracle
Publisher: Wishing Tree Games
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Codename: Oracle
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In Codename: Oracle, you are an American CIA Psychic Operative or a Soviet KGB Mentalist in a struggle of wills with the fate of the world at stake. Can you pry the launch codes out of your target's mind before a nuclear showdown? Each player has a "Mind-field" made up of a 4x5 grid of Zener cards. (Zener cards were designed by perceptual psychologist Karl Zener in the early 1930s and used to conduct experiments for extra-sensory perception, most often clairvoyance.) The players also have a "Code Row" of five cards which represents their launch code. Players must position and remember where cards are in their mind-field in order to group them and perform a "strike", "shield", or "focus". Each of these has a different effect depending on the matching Zener cards turned over and used. To win the game, a player must either correctly guess each Zener card in the opponent's Code Row, or deal enough psychic damage to the opponent to move that player's life counter to zero.
| Mechanics: | Memory |
| Categories: | Card Games Deduction Action and Dexterity Themed |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 4470 times | |
In Codename: Oracle, you are an American CIA Psychic Operative or a Soviet KGB Mentalist in a struggle of wills with the fate of the world at stake. Can you pry the launch codes out of your target's mind before a nuclear showdown? Each player has a "Mind-field" made up of a 4x5 grid of Zener cards. (Zener cards were designed by perceptual psychologist Karl Zener in the early 1930s and used to conduct experiments for extra-sensory perception, most often clairvoyance.) The players also have a "Code Row" of five cards which represents their launch code. Players must position and remember where cards are in their mind-field in order to group them and perform a "strike", "shield", or "focus". Each of these has a different effect depending on the matching Zener cards turned over and used. To win the game, a player must either correctly guess each Zener card in the opponent's Code Row, or deal enough psychic damage to the opponent to move that player's life counter to zero.
| Mechanics: | Memory |
| Categories: | Card Games Deduction Action and Dexterity Themed |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 4470 times | |
What players say
How many players it plays best with · 1 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 1 do not recommend it
- 2 1 1 say it plays best, 0 recommend it, 0 do not recommend it
- 2+ 0 0 say it plays best, 0 recommend it, 1 do not recommend it
Best Suggested Not recommended
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