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Crimopolis

Price : N.A.
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Availability: To be released
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Crimopolis
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
30 - 100 min.
Number of players Number of players
2-5
Suggested age Suggested age
14+
Rules language Rules language
Box language Box language
Year published Year published
2019
Publisher Publisher
Cheap Sheep Games
Language dependence Language dependence
No necessary in-game text
Useful links Useful links
Categories Categories
- City Building - Exploration - Themed - Exploration -
Game mechanics Game mechanics
- Area Control / Area Influence - Card Drafting - Worker Placement - Variable Player Powers - Secret Unit Deployment - Point to Point Movement - Modular Board - Tile Placement -
Authors Authors
- Sven Obermaier -

Statistics for the boardgame:
"Crimopolis"
It has been viewed 334 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

You are an averagely successful gangster in a small township. You are tired of doing small jobs that only earn stress and scars with no hope for a better future. After hearing about the success stories from gangsters in big cities, you decide to become the most prestigious gangster of all times, so you move to Crimopolis, squat an empty building and declare it to be your headquarters. Crimopolis is a dice-free tile-placement strategy game in which players explore a city area by moving gangsters further and further away from their headquarters. Tiles feature streets and city blocks with parks, banks, graveyards, churches, lakes etc. Players assemble gangsters and execute jobs. The trickier the job the more prestige they earn. Taking over other players' assets also gains prestige as well as end game contributions such as villainy and hidden abilities. The player with the highest prestige wins the game. Each player controls a variously sized gang of up to 7 gangsters. The game is played in turns during which a player can spend game hours at will. They can be used to recruit and move gangsters, explore the city, execute jobs, ambush others and/or take over their assets and invest into fortunes. Players are involved outside their turns, fulfill a time keeper role and counteract on the active player's turn. —description from the publisher

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