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Cthulhu Wars: Ancients Expansion

Price : 50,90 €
Cheaper with kiwi points : 48,36 €
( for every user! )
Availability: To be released
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Cthulhu Wars: Ancients Expansion
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
90 - 120 min.
Number of players Number of players
2-5
Suggested age Suggested age
14+
Rules language Rules language
Box language Box language
Year published Year published
2018
Publisher Publisher
Petersen Games
Language dependence Language dependence
Moderate in-game text - needs crib sheet or paste ups
Useful links Useful links
Categories Categories
- Expansion for Base-game - Fantasy - Fighting - Horror - Miniatures -
Game mechanics Game mechanics
- Action Point Allowance System - Dice Rolling - Variable Player Powers - Area Movement -
Authors Authors
- Sandy Petersen - Lincoln Petersen -
This is an expansion of This is an expansion of
Cthulhu Wars Cthulhu Wars

This title is also known as
- Cthulhu Wars : Les Anciens - Cthulhu Wars: Uralten -
Statistics for the boardgame:
"Cthulhu Wars: Ancients Expansion"
It has been viewed 221 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

The Ancients Faction are a human-oriented faction, and are particularly unusual, because they don’t have their own Great Old One. They have to be extremely sensitive to the other players, and must engage in diplomacy and negotations to an extent previously unknown in Cthulhu Wars. Like Yellow Sign, you need to travel across the world. In your case, this is to build Cathedrals in the same areas marked with Symbols as Yellow Sign (though you also have to build one Cathedral in an unmarked area). Fortunately, you have an ace up your sleeve – other factions often rather like to share their areas with a Cathedral. But you can’t always rely on this, and you lack the punch of Yellow Sign’s undead army. Like most factions, each of your creatures has a spellbook dedicated to it. Unlike every other faction, these spellbooks actually make your creature inferior in some way! However, they’re still worth getting for two reasons. First, they make the creature MUCH less expensive, and thus let you have a good combat punch (which you’ll need). Second, you can’t win the game without all six spellbooks! Your special faction ability is Dematerialization, and is useful in movement. Each Doom phase, select one area in which you have units. Move any or all of those units to one other selected area, anywhere on the map. In play, you’ll find this useful not only for planned attacks, but also for building your Cathedrals. —description from the publisher

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