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2-16
60'
No necessary in-game text
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Players control teams of 3-5 characters, drafted during the initial set-up. Each of 52 characters is represented by a card and a disc. The card shows ratings for movement and attacks, plus a special ability. The game can be played on any flat surface, although a 4 feet square table is recommended. Players place everyday objects to act as terrain. On their turn, a player activates a character. They may then move and attack by flicking the corresponding disc. A moving disc that hits terrain suffers no damage, but hitting other discs causes one damage to the active character. An attacking disc suffers a point of damage if it hits terrain and causes a point of damage to another character if it hits its disc. Knocking a disc into terrain or off the table inflicts an additional point of damage. A character is eliminated when it takes five points of damage. A character's ratings determine how many times it can move and attack each time it is activated. Item cards are an optional addition. They can be acquired during play and provide additional actions. There are several play options, including classic elimination, point capture (points scored for eliminating a character, but that character returns to action), soccer or volleyball with a neutral disc representing the ball, and a race.
Mechanics: | |
Categories: | Action and Dexterity Fighting Racing Themed |
Alternative names: | |
BARCODE: | 9781936920112 |
In 4 wishlists In 1 collection This was seen 13599 times |
Players control teams of 3-5 characters, drafted during the initial set-up. Each of 52 characters is represented by a card and a disc. The card shows ratings for movement and attacks, plus a special ability. The game can be played on any flat surface, although a 4 feet square table is recommended. Players place everyday objects to act as terrain. On their turn, a player activates a character. They may then move and attack by flicking the corresponding disc. A moving disc that hits terrain suffers no damage, but hitting other discs causes one damage to the active character. An attacking disc suffers a point of damage if it hits terrain and causes a point of damage to another character if it hits its disc. Knocking a disc into terrain or off the table inflicts an additional point of damage. A character is eliminated when it takes five points of damage. A character's ratings determine how many times it can move and attack each time it is activated. Item cards are an optional addition. They can be acquired during play and provide additional actions. There are several play options, including classic elimination, point capture (points scored for eliminating a character, but that character returns to action), soccer or volleyball with a neutral disc representing the ball, and a race.
Mechanics: | |
Categories: | Action and Dexterity Fighting Racing Themed |
Alternative names: | |
BARCODE: | 9781936920112 |
In 4 wishlists In 1 collection This was seen 13599 times |