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Doodle China

Price : N.A.
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Availability: To be released
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Doodle China
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
20 - 40 min.
Number of players Number of players
1-5
Suggested age Suggested age
8+
Rules language Rules language
Box language Box language
Year published Year published
2016
Publisher Publisher

Aporta Games
Language dependence Language dependence
No necessary in-game text
Useful links Useful links
Categories Categories
- City Building -
Game mechanics Game mechanics
Authors Authors
- Eilif Svensson - Kristian Amundsen Østby -

This title is also known as
- Doodle City - 游画小镇 -
Statistics for the boardgame:
"Doodle China"
It is owned by 2 users.
It has been viewed 1013 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

Doodle China (游画小镇) reimplements Doodle City and includes two playable cities: "Suzhou" and "Shanghai". "Suzhou" plays like Doodle City. Players draft dice that indicate where on their sheets they may draw. Players try to draw a network of canals that connect houses, parks, markets and ships. "Shanghai" uses the same basic mechanisms for dice drafting, but is played on a 6x6 grid and introduces completely new rules for scoring. One new building is the skyscraper. When activated, you either add another floor to the skyscraper, or finalize the building by drawing a road in its space. You then score 1 point per floor multiplied by the number of connected parks. When you score points, all other players must cross out this point value on their sheets, so each value can be scored by only one player throughout the game. Shanghai also has hotels, with which you score points for the length of the road passing through the hotel (as in Doodle City), but again, each value can be scored by only one player. There are no "wildcard dice" in Shanghai. Instead, when you choose dice that activate a park, you can draw in any space in that park's row; doing so costs you a tree. At game's end, players score points for having made a large network of taxis and buses.

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