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Key Market: Second edition

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Availability: To be released
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Key Market: Second edition
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
90 - 90 min.
Number of players Number of players
2-4
Suggested age Suggested age
12+
Rules language Rules language
Box language Box language
Year published Year published
2019
Publisher Publisher
No publisher
Language dependence Language dependence
Unplayable in another language
Useful links Useful links
Categories Categories
- Economic - Farming - Medieval -
Game mechanics Game mechanics
- Area Control / Area Influence - Worker Placement - Trading - Modular Board - Hand Management - Tile Placement - Area Movement -
Authors Authors
- David Brain -

Statistics for the boardgame:
"Key Market: Second edition"
It is in the wishlist of 1 user.
It has been viewed 140 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

Originally released in 2010, designer David Brain and developer Richard Breese have now re-visited Key Market, adding four new guilds to the game and updating a number of the original guilds to give an even more challenging gaming experience. All of the guilds have been re-evaluated based on ongoing playing experiences and comments, including the Key Worker guild. So you will find previous strategies may no longer be effective or possible. In Key Market each player controls an extended family of workers. Over the course of two years, players will organise their workers in an attempt to turn their initial scanty resources into a thriving economic system. After an initial set up phase, the game is played over eight seasons. Each season has three distinct phases, during which players may take a variety of actions. The topography, weather, and seasons will influence the ability of workers to produce crops and livestock in the fields and luxuries in the villages. In addition, resources and luxuries may be bought and sold in the market, or gold and favours sought and acquired. Other workers may be sponsored to join the powerful guilds, where they will acquire skills as they gain promotion to become craftsmen or even the guild master. Turn order throughout the game is determined by the player’s position on the season track, which changes at the end of each season. At the end of the game, the player who has acquired the most gold will win the game.

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