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Lost Ones

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Availability: To be released
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Lost Ones
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
45 - 90 min.
Number of players Number of players
Suggested age Suggested age
Rules language Rules language
Box language Box language
Year published Year published
Publisher Publisher

GreenBrier Games
Language dependence Language dependence
No necessary in-game text
Useful links Useful links
Categories Categories
- Adventure - Exploration - Fantasy - Horror -
Game mechanics Game mechanics
- Hand Management - Tile Placement - Storytelling -
Authors Authors
- Gordon Alford -

Statistics for the boardgame:
"Lost Ones"
It has been viewed 217 times .


Lost Ones is a map tile exploration game set in a "Choose Your Own Path" story. The player takes on the role of one of four available youths who have been kidnapped and taken to the Otherworld, home of the Fae. The game begins just as the player escapes captivity during a conflict between warring Fae factions and must now explore this magical realm of dreams to discover a way home. Besides solo play, there is a cooperative mode for 2-players where one player takes on the role of a powerful seer who helps guide the youth through her dreams. The game is played over a set number of successive Turns, where the player can perform certain actions: Explore a new area by placing a map tile, moving there and reading the description in the Story Book Move to an adjacent map tile that has already been placed Activate certain Powers or Relics Investigate a map tile When investigating a map tile, the character experiences a story encounter and may have to make choices on how to proceed. An encounter often requires a player to use an Ability card from their Hand that matches the difficulty level of the encounter. Success could mean learning more valuable information, overcoming an obstacle or even gaining Boon cards that grant magical powers and mythical relics. Exploring this realm of dreams will occasionally result in witnessing a terrifying Nightmare that will hinder progress and potentially lead to the character's doom. The player must locate and find a way to open one of several Gateways to get home. This must be accomplished before running out of time, having an empty Hand or being caught by Fae sent to hunt the character. Careful use of resources, piecing together clues and acquiring special Boon cards are key to winning the game. Based on the choices made by the player, there are also a dozen different story endings with their own epilogues. —description from the designer

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