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ESSEN 2019

Mad Science Foundation

Price : 24,95 €
Cheaper with kiwi points : 23,70 €
( for every user! )
Availability: Available
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Mad Science Foundation
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
30 - 45 min.
Number of players Number of players
2-4
Suggested age Suggested age
15+
Rules language Rules language
Box language Box language
Year published Year published
2016
Publisher Publisher

Cryptozoic Entertainment
Language dependence Language dependence
Moderate in-game text - needs crib sheet or paste ups
Useful links Useful links
Categories Categories
- Card Game - Science Fiction -
Game mechanics Game mechanics
- Card Drafting - Set Collection -
Authors Authors
- Sharang Biswas - Max Seidman -

Statistics for the boardgame:
"Mad Science Foundation"
It is in the wishlist of 1 user.
It has been viewed 2064 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

Throughout the centuries, mad scientists have always encountered the same problem of very limited access to the dangerous resources they require. To solve this problem, the Mad Science Foundation was created. Now these "misunderstood geniuses" can finally get the access they need to the four vital building blocks of mad science: Lasers, Dark Matter, Cryptomium, and Sharks. Unfortunately, for each mad scientist who seeks "funding" from the Mad Science Foundation, there remains the unfortunate fact of life that mad scientists do not play well with others. In the quest for infamy, directors will be bribed, resources will be reallocated, spies will be dispatched, inventions will be sabotaged, and big, ominous buttons will be pressed with catastrophic results. Welcome to the Mad Science Foundation, where everyone is ready to stab you in the back with overly-elaborate backstabbing machines. At heart, Mad Science Foundation is a drafting game. You draft resources to craft wacky inventions and dispatch minions to help with your diabolical plans. Each round, one player controls the Crooked Director for that round. They then separate the available commodities into piles to be drafted. It's up to the scientist controlling the Director to determine the value of whatever resources are available and separate them into piles. Not all piles are created equal! Players then take turns selecting which pile of goodies to grab, with the Director's controller choosing last. Sizing up your competition is key! You know what they need; don't let them have it. Or give them two choices of equal terrible-ness! But each player also has a secret side objective that you may not figure out until it's too late... By crafting new inventions, you might be able to put together an engine of cards that eventually fuel themselves. Perpetual motion in our lifetime! Or perhaps you might stockpile valuable resources for later exploitation. It's all done with the altruistic goals of megalomania and personal glory in mind. What could go wrong?* The Mad Science Foundation is not responsible for stock market crashes, illegal dumping, or tears in the fabric of space-time.

Cards suggestion


We have no info about the number of cards in the game. User suggested these compositions:
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ichiruishu suggests these cards:
  • 46 41.0mm x 63.0mm
  • 40 63.5mm x 88.0mm
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Barcode: 814552021907
Price : 24,95 €
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